Post-Mortem: Gun

We have a little chat with the boys at Neversoft about the release of their first non-Tony Hawk game in seven years.
Published: December 6, 2005
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When you’re a developer with a sure thing – perhaps the surest thing this side of Madden – it’s tempting, but not always advised, to pool some of that sequel money and try something new. Of course, the best thing about doing one type of game for the better part of the decade is that most gamers don’t really know them for anything else, opening the door wide open for a serious deviation from the ol’ bread ‘n butter.


Gun is indeed that deviation, emphasizing on-foot shoot-outs as much as horseback sprints and with a tone and setting that’s a good 175 years before the advent of the kickflip. We sat down with Scott Pease, Neversoft’s Director of Development and fired off a couple questions about the project; what kind of research they did, what the motivation was to do a Western when more than a few games have tried and failed in the past, and most importantly, how to build the perfect woman.
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