[Q&A] The Nightmare Before Christmas: Oogie's Revenge
We peek behind the scenes of Capcom's upcoming Nightmare Before Christmas action effort with game (and movie) Art Director Deane Taylor.
Published: September 22, 2005
Few beloved licensed properties have gotten the kind of treatment that The Nightmare Before Christmas has received. Okay, so gamers have really only seen a jazzed up Halloween Town in Kingdom Hearts, but as anyone who played the game will tell you, it was a nice start.
Apparently Japanese developers can't get enough of Tim Burton's whole schtick - or at least have the kind of unnatural love for TNBC that Hot Topic denizens possesses, because Capcom has opted to give Jack Skellington his own action game, much to the delight of makeup-caked gamers everywhere.
The Nightmare Before Christmas: Oogie's Revenge will be developed by Capcom's Production Studio 1 (the same cats responsible for most of the Resident Evil ports to other consoles as well as Resident Evil Zero) and published by Buena Vista Games. We recently got a chance to throw a couple questions at Deane Taylor, Art Director on both the movie and the upcoming game.
The answers were so amusing that they threaten to implode the very fabric of the games industry with their sheer personality. Be forewarned; many a stuffy exec will have to deadpan a horrible joke at a press conference to make up for all this funny.
Apparently Japanese developers can't get enough of Tim Burton's whole schtick - or at least have the kind of unnatural love for TNBC that Hot Topic denizens possesses, because Capcom has opted to give Jack Skellington his own action game, much to the delight of makeup-caked gamers everywhere.
The Nightmare Before Christmas: Oogie's Revenge will be developed by Capcom's Production Studio 1 (the same cats responsible for most of the Resident Evil ports to other consoles as well as Resident Evil Zero) and published by Buena Vista Games. We recently got a chance to throw a couple questions at Deane Taylor, Art Director on both the movie and the upcoming game.
The answers were so amusing that they threaten to implode the very fabric of the games industry with their sheer personality. Be forewarned; many a stuffy exec will have to deadpan a horrible joke at a press conference to make up for all this funny.




