Hold L1 + R1 and press Up(2), Down(2), Left(2), Right(2), Square, Right, Square, Right, Square at the chapter selection screen.
Win the indicated battle on the map to unlock the corresponding characters.
Win the indicated battle on the map to unlock the corresponding artwork.
Oran: Oran 1
Oran: Oran 2
Win the indicated battle on the map to unlock the corresponding movie.
Win the indicated battle on the map to unlock the corresponding vehicle.
Oran: Ju-87 Stuka
Oran: M3 Sturart light tank
Oran: M3A1 Halftrack
Oran: Quad 20 mm Flakvierling
Oran: Supermarine Spitfire
Win the indicated battle on the map to unlock the corresponding weapon.
Oran: Karabiner 98k Bolt Action
Oran: M1 Garand
Oran: M2.50 cal Browning
Oran: MAS 36
Oran: MAS 38
Oran: MK 2 Grenade
Africa tank mission:
In the first tank mission in Africa, there is a Flak 88 gun that will take out one of your tanks. The gun is on the right side inside a building and is not visible. Shoot the second building on the right side. It is the tallest one and will start to crumble when hit. Also, some of your troops are on the right side. Do no run them over. They will help you by taking out the other Flak 88 gun. All you have to do is take out the two machine gunners on the right side after the first Flak 88 gun.
In the bomber mission, at the end it will allow you to choose any machine gun turret to defend the plane from. It is recommended, at least under the hard difficulty setting, that you stay at the back turret. It takes too long to get to the front, and your plane may get shot down.
Second to last mission:
In the second to last mission, after you finish clearing out houses of enemies, your tank will get ambushed by a Flak 88 gun and a mortar crew. You must first defend your position. Move into the shack building on the right side and move into the top right corner of the building. Watch out for enemies in the top of the building to your left. Once you have taken out all those enemies, focus on the enemies near the tank. Once you repel the assault, you and another soldier must take out the mortar crew. Follow the other soldier and keep your M1 Carbine out. When you get near the center of the town, duck behind the brick wall and pick off the two mortar men in the building in front of you. Then, charge up the steps towards the Flak 88 gun. If you sit behind the wall for too long, the Flak 88 gun will get you. Use your Thompson to take out the two men manning the Flak 88 gun, then plant the explosive charge. Run for cover towards the shack that you were defending earlier. Do not worry about the machine gun in the window; the Flak 88 will provide you with enough cover.
When you are going thought the dragon's teeth, take out the machine gunner and his friend in the middle tower. Then, make a run half way thought the dragon's teeth. Next, go prone behind a tooth. Take out the enemies around you and in the tower. Then, get up and run all the way through and underneath the last tower for cover. Wait for your squad to arrive, then storm up the hill and go into the bunker.
When manning a machine gun, a short six or seven round burst works best against enemies. If a lot of enemies get close, lie prone and throw a grenade at them. Then, quickly get back on the machine gun.
Avoiding more attacks:
Sometimes enemies will just keep coming unless you move up. Keep moving forward to cover when you are not under fire.
Veteran mode cuts life expectancy to three or four shots until you die. However, Veteran mode does not improve the enemy's aim or strategy. Use small blocks or small bulges of hills as cover and crawl. Because you do not get points for kills, do not take the Nazis head on. Let your allies lay some fire, if there are any. If not, throw a smoke grenade and shift between crouch and crawl positions, laying cover fire and stall some time for the smoke grenade to spread before the Nazis rush in. Use this smoke cover to fall back to the nearest safe position where you can regroup or hide and pick the Nazis off from afar.
Determining if enemies are still alive:
Even if you shoot the enemy, he may still be alive. Make sure to aim your crosshairs at him and see if it turns red. If it does, it indicates that the enemy is still alive, and you must shoot him down more. Do not give the enemy the chance to shoot you from behind while he regains consciousness.
The grenade indicator is useful, however, you do not have to run away from it every time. If the indicator points that a grenade has landed near you, but you are taking cover behind a wall, you do not need to run away. Instead, the grenade will explode and not damage you at all.
Head shots are instant kills. Body shots require two or more shots for a kill.
Whenever you have the chance, pick up a Kak 98. It is one of the most powerful guns in the game. There is a scoped-Kak 98 in the last level (Dragon's Teeth) in the 2 bunker in the building.