A Gold Medal Performance
So it's no wonder Burnout: Dominator will be zipping out the door come March 6.
Published: February 26, 2007
The Burnout franchise has never been too unclear about where its place lies in the racing genre: a blazing alternative to its realism-abiding contemporaries where gamers can cut loose, rip through traffic and cause some real big crashes at the expense of their opponents. Sure, Burnout 5 might be heating up in the next-gen oven as we speak, but that doesn't mean those still rocking Sony's nearly seven year old brick (or its portable kinsman, for that matter) can't squeeze in a final race to the finish.
And they'll be doing it with Burnout Dominator, Criterion's PS2 swan song that is (and an added treat for PSP owners), as we speak, golden and hitting mass production. In a way, it's a return to basics with a stronger reliance on racing, with "Burnouts" now back in action, giving your boost meters a whole new -dare we say it? -- boost. Stringing together sick combinations of drifts, takedowns, near misses and the such has never been more important than in the added Maniac Mode. And dare we even mention that teeming soundtrack?
The race to retail begins March 6, and knowing EA, that probbbbably means you won't be able to snag a copy 'til the 8th. But hey, more time to read up on our hands-on impressions, huh?
And they'll be doing it with Burnout Dominator, Criterion's PS2 swan song that is (and an added treat for PSP owners), as we speak, golden and hitting mass production. In a way, it's a return to basics with a stronger reliance on racing, with "Burnouts" now back in action, giving your boost meters a whole new -dare we say it? -- boost. Stringing together sick combinations of drifts, takedowns, near misses and the such has never been more important than in the added Maniac Mode. And dare we even mention that teeming soundtrack?
The race to retail begins March 6, and knowing EA, that probbbbably means you won't be able to snag a copy 'til the 8th. But hey, more time to read up on our hands-on impressions, huh?
