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Tourist Trophy

  • Players: 2
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: E

Tourist Trophy Trips to Stores

Crap, and we were really on a roll with that alliteration thing.
Author: Sam Bishop
Published: April 4, 2006
One of the questions we're most randomly yet frequently asked is "when will those Gran Turismo guys finish Gran Turismo Online?" We usually reply with a shrug and some kind of "PlayStation 3, now visit our awesome site for updates!" response, but the truth is that Polyphony Digital has been working on something else with the GT4 engine, and we're afraid it isn't online play.


No, it's bikes. Crotch rockets. Motorcycles. Using some lightly modified GT4 tracks (35 in all) and a 100+ bikes, and all the hot, hot 1080i/USB key download/Epson printing photos/insanely detailed photo mode crap that GT4 sported, Tourist Trophy is a fix for a different kind (yet equally nuts) of OCD gearhead, and it's finally out.

"Using what we have learned to create the most authentic racing simulation for the Gran Turismo[i] series, our development team is excited about continuing to refine and expand our work to deliver the most realistic motorcycle racing experience ever for the PlayStation 2," beamed Kazunori Yamauchi, [i]Gran Turismo creator, Sony Computer Entertainment America Inc. Corporate Executive and ultra-mega-pimp. "Racing motorcycles in Tourist Trophy offers an entirely different and exciting gameplay experience. One has to account for a host of different variables on a motorcycle, such as riding style, capabilities of individual bikes and how a rider's movement greatly effects the motorcycle, creating a unique and new racing experience."

In classic PD fashion, they've enlisted the enthusiastic endorsement of a real racer to christen the product as certifiably badass.

"Tourist Trophy is truly a realistic riding simulation," opined two-time World Superbike Champion and Ducati racer Doug Polen. "I can even customize my personal riding style and my gear down to the very last detail."

Those customizations are all things we'll get into in our review that'll hit in the next day or two, but rest assured that this is certainly the deepest motorcycle racing game we've ever seen, though certainly not the most accessible -- not even if the game's Arcade Mode, which is, surprisingly, much more difficult that the sim-like Tourist Trophy Mode where all the bikes are unlocked.

To kick off the release, Sony Computer Entertainment America will be launching a handful of tie-ins with bike manufacturer Buell, including a helmet design contest going on now where the winner gets a 2006 Firebolt XB12R and their helmet design made real, a FHM contest contest where the winner can get the same bike, copies of TT to Buell.com visitors and TT kiosks at major motorcycle events all over the country. Best Buy is also teaming up to give away a Ducati 999R for their contest.

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