More Information Surface's on The Getaway
Lead artist's for Sony's The Getaway speak a little about why they choose London as the city to bring to great detail.
Published: October 23, 2001
The team behind the PS2 title, Getaway has begun speaking more on the upcoming title. Discussing about what more to expect even after seeing the photo realistic screens of London, showing what can be done with Sony's PS2 hardware.
[blockquote]"We chose to create London because it's a very complicated city with a huge amount of variety," said lead artist Sam Coates. "I don't think you find many cities with so much variation and complexity. It's quite compact but also very exciting. You can get within meters of St Paul's Cathedral, for example, and not know it's there."
"Of course it is not 100 percent accurate because you just can't keep pace with all the changes in London," added lead designer Chung Wah Kong. "What's important is that it feels like London."[/BLOCKQUOTE]
There has been ongoing research for this title since early September 1999 and is not expect to be completed until sometime next fall. Sources have reported that Sony has a team of 50 working out of their Soho headquarters and have gathered 30,000 reference photographs and over 40 hours of video footage of London's streets.
[blockquote]"It's really important that the artists themselves do the photography to get a feel for the area," said Mr. Coates. "It's about the flavour of London. The artists need to know that streets in south London are tighter, for example, or that buildings elsewhere are set back from the street. We tended to send people out in pairs to shoot each street for safety. People in Soho are OK with tourist snappers but don't particularly like people taking detailed pictures of sex shops."[/BLOCKQUOTE]
[blockquote]"We chose to create London because it's a very complicated city with a huge amount of variety," said lead artist Sam Coates. "I don't think you find many cities with so much variation and complexity. It's quite compact but also very exciting. You can get within meters of St Paul's Cathedral, for example, and not know it's there."
"Of course it is not 100 percent accurate because you just can't keep pace with all the changes in London," added lead designer Chung Wah Kong. "What's important is that it feels like London."[/BLOCKQUOTE]
There has been ongoing research for this title since early September 1999 and is not expect to be completed until sometime next fall. Sources have reported that Sony has a team of 50 working out of their Soho headquarters and have gathered 30,000 reference photographs and over 40 hours of video footage of London's streets.
[blockquote]"It's really important that the artists themselves do the photography to get a feel for the area," said Mr. Coates. "It's about the flavour of London. The artists need to know that streets in south London are tighter, for example, or that buildings elsewhere are set back from the street. We tended to send people out in pairs to shoot each street for safety. People in Soho are OK with tourist snappers but don't particularly like people taking detailed pictures of sex shops."[/BLOCKQUOTE]
