2K Snaps up The Da Vinci Code
Another licensed game? Surprise of da century!
Published: November 2, 2005
Fun Fact: We almost swapped the headline and strapline, wouldn’t that have been painful? Almost as painful as living in a world where a massive, high-budget blockbuster movie doesn’t get turned into a video game. Luckily, we don’t have to worry about that, since 2K Games has our back, and they’re more than happy to make a game adaptation of The Da Vinci Code.
Ah, but here’s the interesting part: 2K has given development duties to The Collective, who seems rather fond of all these action/adventure type games, what with their Buffy and Indy experience. They’ve also brought on Broken Sword designer Charles Cecil, who knows more than his fair share about creating games featuring secret societies and clandestine agendas.
“We are thrilled to work with Sony Pictures on one of its most anticipated film properties,” giggled Christoph Hartmann, Managing Director at 2K Games. “The Da Vinci Code is exactly the type of high-caliber licensed property 2K Games looks for when developing movie-based games.”
In other words, it’s going to make the company bank, hand over fist, if sales of other, lesser licenses are any indication. Hell, even EA can crap out licensed games that play like crap, but sell like crazy, why not hope for a good game that does the same? Either way, having The Collective on board will at least ensure a passing grade from all us stodgy critic types.
Ah, but here’s the interesting part: 2K has given development duties to The Collective, who seems rather fond of all these action/adventure type games, what with their Buffy and Indy experience. They’ve also brought on Broken Sword designer Charles Cecil, who knows more than his fair share about creating games featuring secret societies and clandestine agendas.
“We are thrilled to work with Sony Pictures on one of its most anticipated film properties,” giggled Christoph Hartmann, Managing Director at 2K Games. “The Da Vinci Code is exactly the type of high-caliber licensed property 2K Games looks for when developing movie-based games.”
In other words, it’s going to make the company bank, hand over fist, if sales of other, lesser licenses are any indication. Hell, even EA can crap out licensed games that play like crap, but sell like crazy, why not hope for a good game that does the same? Either way, having The Collective on board will at least ensure a passing grade from all us stodgy critic types.
