MiB's Escape To PlayStation 2.
All fear the mighty marketing juggernaut that is the Men in Black license. First renders and details on the PS2 game.
Published: February 6, 2002
It couldn't be avoided, really. All the signs of a full-on invasion were there: the upcoming uber-sequel to the box office black hole centered around 99% of the population's wallets when Will Smith and Tommy Lee Jones teamed up way back in '97, the endless possibilities of a MiB license and the fact that there are plenty of different playforms to unleash them on, and the fact that the combo of the two will no doubt pull in a healthy helping of moolah. But yes, the obvious has been made official: The Men in Black are coming to the PS2.
"The Men in Black movies and universe provide the perfect formula for a fast, frenetic, hilariously action-packed interactive game," gushed Jean-Philippe Agati, senior vice president and head of label for Infogrames, Inc. "With danger looming around every corner, thunderous explosions, fancy weaponry and dramatic plot twists, players will feel like they're taking part in an action film."
Due out this summer to coincide with the release of the MiB sequel, Men in Black: Alien Escape plants you in the familiar shoes of either Jay or Kay, giving you the choice to either move a little quicker on your feet as the former, and deal more damage and absorb more hits as the latter. Both agents will have to use their unique skills to corall an entire space prison's former occupants that managed to escape after the ship crashed into Earth's ocean a few decades back.
Armed with plenty of weaponry straight out of the movies, both agents can wield weapons like the J2 pistol (remember the noisy cricket?), Pulsar Blaster, Aquillian Arm Cannon and of course the Neuralyser. Kay's obvious experience means he can use the weapons more effectively than Jay, offsetting the youthful speed that the younger partner harbors.
"Men in Black 2: Alien Escape, with all of its alien characters and futuristic weaponry, has all the components for an out-of-this-world video game," beamed Sony Pictures Consumer Products executive VP Al Ovadia. "And we're sure that Infogrames, with their extensive interactive background, will develop a game that is as action-packed and exciting as the motion picture."
While some gamers may scowl at yet another movie-license-turned-game, it should be noted that Infogrames' Melborne House will be handling coding duties. The dev house had plenty of luck crafting Le Mans 24 Hours/Test Drive Le Mans and Loony Tunes Space Race, both quite decent in their own right. While it remains to be seen what Melborne House can do beyond racing, it should be interesting to see how the effort turns out.
[Concept Renders]
It's the Blue and Red Rakoss
The robotic Mech
It's called a Perengor
The cuddly Rottermites
"The Men in Black movies and universe provide the perfect formula for a fast, frenetic, hilariously action-packed interactive game," gushed Jean-Philippe Agati, senior vice president and head of label for Infogrames, Inc. "With danger looming around every corner, thunderous explosions, fancy weaponry and dramatic plot twists, players will feel like they're taking part in an action film."
Due out this summer to coincide with the release of the MiB sequel, Men in Black: Alien Escape plants you in the familiar shoes of either Jay or Kay, giving you the choice to either move a little quicker on your feet as the former, and deal more damage and absorb more hits as the latter. Both agents will have to use their unique skills to corall an entire space prison's former occupants that managed to escape after the ship crashed into Earth's ocean a few decades back.
Armed with plenty of weaponry straight out of the movies, both agents can wield weapons like the J2 pistol (remember the noisy cricket?), Pulsar Blaster, Aquillian Arm Cannon and of course the Neuralyser. Kay's obvious experience means he can use the weapons more effectively than Jay, offsetting the youthful speed that the younger partner harbors.
"Men in Black 2: Alien Escape, with all of its alien characters and futuristic weaponry, has all the components for an out-of-this-world video game," beamed Sony Pictures Consumer Products executive VP Al Ovadia. "And we're sure that Infogrames, with their extensive interactive background, will develop a game that is as action-packed and exciting as the motion picture."
While some gamers may scowl at yet another movie-license-turned-game, it should be noted that Infogrames' Melborne House will be handling coding duties. The dev house had plenty of luck crafting Le Mans 24 Hours/Test Drive Le Mans and Loony Tunes Space Race, both quite decent in their own right. While it remains to be seen what Melborne House can do beyond racing, it should be interesting to see how the effort turns out.
[Concept Renders]
It's the Blue and Red Rakoss
The robotic Mech
It's called a Perengor
The cuddly Rottermites
