SOCOM 3 Infiltrates Retail
It’s time to head to stores once again, SEALs! Now, go, go, go!
Published: October 11, 2005
Giving many PS2 owners initiative to once again plug in those Network Adaptors and take their game online, Sony Computer Entertainment America has today shipped SOCOM 3: U.S. Navy SEALs to nationwide retail. For those unaware, this would be Zipper Interactive’s third installment in its wildly popular (not in the least, online) military shooter.
"The franchise has evolved tremendously from taking PlayStation 2 consumers online for the first time with SOCOM: U.S. Navy SEALs in 2002 to achieving more than 30,000 simultaneous online players on SOCOM II,” recognizes Seth Luisi, senior producer, Sony Computer Entertainment America. “For SOCOM 3, we have doubled the number of players within each map from 16 to 32, incorporated interactive vehicles, weapon customization and cross talk objectives with SOCOM: U.S. Navy SEALs Fireteam Bravo for PSP. We are cementing the SOCOM franchise's position as a key technology driver in interactive entertainment history."
What Seth mentioned are just a few of the many notable additions to the SOCOM series. Land and water vehicles are now crucial to gameplay, including assault boats and turret-equipped pickups. Morocco, Poland and South Asia are now your to explore and operate within, with a weapon selection that includes 30 arms and 20 some attachments. With the aforementioned “cross talk,” SOCOM 3 players can sync up USB-style to the PSP version, SOCOM: U.S. Navy SEALs Fireteam Bravo (due out November 8), if a player on the console version completes a certain objective, he can transfer that data to the PSP player and the enemy would be unable to radio for assistance on the Fireteam Bravo. Not bad for cross-communication.
SOCOM 3 has most likely made its attack on your local retail store as you read this, but mark those calendars for November 8 when the portable team of SEALs gets deployed.
"The franchise has evolved tremendously from taking PlayStation 2 consumers online for the first time with SOCOM: U.S. Navy SEALs in 2002 to achieving more than 30,000 simultaneous online players on SOCOM II,” recognizes Seth Luisi, senior producer, Sony Computer Entertainment America. “For SOCOM 3, we have doubled the number of players within each map from 16 to 32, incorporated interactive vehicles, weapon customization and cross talk objectives with SOCOM: U.S. Navy SEALs Fireteam Bravo for PSP. We are cementing the SOCOM franchise's position as a key technology driver in interactive entertainment history."
What Seth mentioned are just a few of the many notable additions to the SOCOM series. Land and water vehicles are now crucial to gameplay, including assault boats and turret-equipped pickups. Morocco, Poland and South Asia are now your to explore and operate within, with a weapon selection that includes 30 arms and 20 some attachments. With the aforementioned “cross talk,” SOCOM 3 players can sync up USB-style to the PSP version, SOCOM: U.S. Navy SEALs Fireteam Bravo (due out November 8), if a player on the console version completes a certain objective, he can transfer that data to the PSP player and the enemy would be unable to radio for assistance on the Fireteam Bravo. Not bad for cross-communication.
SOCOM 3 has most likely made its attack on your local retail store as you read this, but mark those calendars for November 8 when the portable team of SEALs gets deployed.
