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SLAI: Steel Lancer Arena International

  • Players: 4
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: T

S.L.A.I. Flies to Stores

Genki and Konami’s mech shooter is here at last.
Author: Sam Bishop
Published: September 20, 2005
Hookay, time for a little trip down memory lane. Reach back into those thoughts of yours, past the bong resin and malted hops, past the three straight days of clubbing and that time you though it would be cool to try to breakdance on your head while bouncing on a trampoline, back to the time... of the Xbox launch.


Those halcyon days were filled with many a Sony fanboy secretly weeping into a pillow as they saw some fancy graphics and real universal online play, but more importantly there was a game that didn’t really offer either of those things: Phantom Crash. Yeah, that’s right Phantom Crash, the mech fighting game. No, the other one, with the mechs that could cloak. No, it had—awww screw it.

Clearly you don’t remember, and that’s fine, because it doesn’t really matter. Now a few years later, we have S.L.A.I., the sequel that really does a pretty good job of replicating all the stuff that made the Xbox game so fun, and now it adds online support! Joy!

"As the first online mech combat game for the PlayStation 2, S.L.A.I. provides hours of non-stop battle action and frenzied excitement for all gamers," boasted Konami Group Manager Dennis Lee. "While the game delivers an approachable pick-up-and-play experience for the genre, it is the customization, stealth features and online play that sets S.L.A.I. apart."

Because we’re so freaking on top of things today, (how else can you explain a news story going up at 8PM, hmmmmmm?) we’ve already reviewed the game. Go check it out and then sound off in the forums, why doncha?

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