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Max Payne

  • Players: 1
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
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  • Progressive
  • Online
  • ESRB: M

Max Payne 2 Reviewed

How does Max's fall fare? Find out inside.
Author: Sam Bishop
Published: December 5, 2003
To say the first Max Payne game inspired video game developers would be an understatement. Since the game's release, more than a few games have used the bullet time elements of the game (obviously borrowed from The Matrix in the first place) to their own means, though none have really been able to pull it off as well as the original.


With the sequel, developer Remedy Entertainment has gone all out, adding more to every area and improving bullet time (so much so that it's now version 2.0), but how does all that PC crushing power hold up when ported to the PlayStation 2? You'll have to click here to get the scoop.

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