Max Payne Confirmed For PS2...Again
This one has a press release and everything, kiddies; no chance of denial this time. Get ready for PS2 Payne.
Published: April 20, 2001
Many moons ago, we were among the first the bring you news of Remedy's film noir-drenched 3rd person shooter and it's trip to the PS2. An inadvertant slip up on one of Take-Two Interactive and Rockstar's release lists had the PS2 version slated for release later that year, but the publisher was quick to backpedal, claiming that no such version existed. Whelp, imagine our surprise when an e-mail from Remedy Entertainment (the Finnish development geniuses behind the PC game), proclaiming that the PS2 game is in development by Rockstar Games Canada, and boasting a quote from Rockstar head cheese Sam Houser (man, that guy has a great name) drifted into our inbox.
"As one of the first film noir inspired action games, Max Payne is an innovative and incredible new gameplay experience never seen before on the PlayStation(R)2," Houser gushed. "The line between special effects in movies and videogames is narrowing. The technology behind PlayStation(R)2 allows us to take action to a level not yet achieved in videogames. With Max Payne, you will see the evolution of gameplay."
For those that haven't had the chance to see Max Payne's simply jaw-dropping graphics first-hand, grab a chair, plant yourself firmly in it, and then click here to see the PC version in all it's incredibly detailed glory. The MAX-FX engine is a absolute marvel, tossing out high-res textures with reckless abandon. This does bring up an interesting question, as the PS2 DOES technically have limited texture memory. Could this be the first real use of high-res texture streaming on the PS2? We'll have to wait for the first unveiling of the game to find out for sure, but the press release pegs Max Payne PS2's release at sometime this year. We'll hope for the best.
"As one of the first film noir inspired action games, Max Payne is an innovative and incredible new gameplay experience never seen before on the PlayStation(R)2," Houser gushed. "The line between special effects in movies and videogames is narrowing. The technology behind PlayStation(R)2 allows us to take action to a level not yet achieved in videogames. With Max Payne, you will see the evolution of gameplay."
For those that haven't had the chance to see Max Payne's simply jaw-dropping graphics first-hand, grab a chair, plant yourself firmly in it, and then click here to see the PC version in all it's incredibly detailed glory. The MAX-FX engine is a absolute marvel, tossing out high-res textures with reckless abandon. This does bring up an interesting question, as the PS2 DOES technically have limited texture memory. Could this be the first real use of high-res texture streaming on the PS2? We'll have to wait for the first unveiling of the game to find out for sure, but the press release pegs Max Payne PS2's release at sometime this year. We'll hope for the best.
