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Major League Baseball 2K6

  • Players: 1
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: E

Major League Baseball 2K6

The Matt Finney weighs in on 2K Sports' latest baseball outing.
Author: Matt Finney
Published: April 19, 2006
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Spring is in the air, baseball is back and it's only a matter of time before MLB 2K6 shows up in my mailbox. Like a kid on Christmas Eve I check my mailbox every hour, which makes absolutely no sense. The mailman only comes once a day. It's not like the post office is going to schedule special midnight runs to my neighborhood just because I've decided to setup camp on the sidewalk.


So after disassembling my base camp I decide to move back into the 21st century and surf the web to see what I have to look forward to. First stop Google because going straight to 2Ksports.com would make way too much sense. And what do you know! 2Ksports.com is the first result. Before cruising into the game's site I check out a few of the other results. Apparently 2K Sports has an exclusive with MLB for this year's release and EA has been banished to the college ranks. To me that means this game better not suck because this may be my best shot to play a realistic baseball game with major leaguers. No offense to EA, but the ping of metal bats just doesn't do it for me. Plus, can you name a single college baseball player? I didn't think so.

So how is 2K going to make MLB 2K6 an experience? Let's see, they've added the World Baseball Classic. Nice move. Love the concept of that event. It's only a matter of time for before the Classic flourishes granted MLB needs to come up with better timing for the event, but that's a whole other conversation.

What else. Three years of actual scouting reports and analysis called Inside Edge. Swing Stick, a revolutionary analog hitting feature. I'm intrigued.

An all-new physics engine called Pure Motion Physics, which includes player-to-player collision animations. Collisions? I might be in trouble.

Interactive umpire challenges. Yes! When I yell at the TV the umpire will actually react to me? Umm yeah, not exactly. Good thing, I might get booted from my own Playstation. (I have to be careful as it is when the wife is around and I get the dog all rile up.)

A V.I.P System that allows me to save my friends profiles and use when they're not around to learn their tendencies. Nice. Next thing you know I'll be stalking them to find out what time they eat, sleep and go to work.

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The Verdict
8.0

At the core, MLB 2K6 has the makings of becoming a very successful franchise, especially with EA banished to the college ranks. Hitting and pitching controls are excellent, but improved defensive movement and base running control are still needed.

8.0Graphics:

In game stat graphics are clean and crisp. Some players look slightly overweight, but mostly accurate. Infield dust clouds are cheesy.

8.0Sound:

The pop of the catcher's mitt and sliding into a base sound very realistic, but the when the bat makes contact with the ball it invokes the image of 2 x 4's slapping together.

9.0Control:

90% of a baseball game is between the pitcher and batter. 2K Sports nailed the hitting and pitching controls. There is a slight learning curve, but once mastered the outcome is firmly in the user's hands.

8.0Gameplay:

Player movement seems a little rigid in the field. On two rare occasions the game hiccupped during double play sequences. Ability to button through catcher throw back speeds up the game.

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