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Jumper: Griffin's Story

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Brash Takes on a Jumper

A video game based on a movie about people who can teleport? Sounds sweet!
Author: Sam Bishop
Published: November 13, 2007
We kinda spoiled it a little with that strapline there, but if you haven't heard about the Samuel L. Jackson/Hayden Christensen/Jamie Bell/Rachel Bilson flick Jumper (directed by Doug Liman of Go, Swingers and most recently The Bourne Identity fame, no less), then you're in for a treat. Brash Entertainment a studio set up expressly for the purpose of turning movie properties into video games may have bagged themselves a serious contender for awesomeness... except that the game isn't coming to the PS2.


Oh, it's getting a next-gen version alright, just on Wii and 360, leaving our little angular console going through the golden years to hold it down for the previous gen all by its lonesome. Jumper the game will essentially piggyback off the story established in the movie where people born with a genetic anomaly are able to teleport anywhere they wish instantly, but these Jumpers are chased by genocidal Paladins. The game focuses on the exploits of Griffin, a Jumper whose parents were offed by the Paladins.

Jumper is shaping up to be the action adventure film of 2008, and Brash is excited to be there, at the beginning, with a game that further explores the Jumper universe,” exclaims Mitch Davis, co-founder and CEO of Brash Entertainment. “We’ve been working closely with our partners at Twentieth Century Fox to create a game that delves into the world of the Jumpers and the Paladins.”

“When you combine all of the talent associated with this film and infuse it with one of the best action film minds today in Doug Liman you know that you’re in store for one thrilling experience,” glowed Elie Dekel, EVP of Licensing & Merchandising at Twentieth Century Fox. “Brash will take all of these elements to create a top-notch video game experience that will keep gamers on the edge of their seats.”

There's enough hyperbole in there to suck us all into a vortex bigger than 8 million universes forever, but ol' Elie has a point: if Brash can pull it off, this is a concept that could translate to a completely new type of game experience, one where the limits of a normal game world or concepts of distance don't really apply. That's a huge if, but we're going to be watching the game closely, and as soon as we hear back on how it's turning out, we'll let you know.

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