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Indigo Prophecy

  • Players: 1
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: M

The Prophecy Is Go

Quantic Dream’s immersive adventure game has finally gotten the golden stamp of approval.
Author: Sam Bishop
Published: September 7, 2005
So you’re going to the bathroom, right, in a quaint little diner in the middle of snow-drenched New York, doing your business and dropping the kids off at the pool when suddenly your body begins to move on its own. It doesn’t help that your eyes are so rolled back into your head that they’re practically looking out the top of it, but nevertheless, you shamble out of a stall and brutally stab a stranger to death.


Worst part is, you’re not the first one that this has happened to. What would you do? Would you hide the body? Come clean to the cop sitting just outside? Make sure you clean up to avoid any detection? Slip-up and bolt when you’re spotted? These are just some of the choices that you’ll make in Quantic Dream’s upcoming adventure epic Indigo Prophecy, and those choices will determine your eventual fate as you battle the supernatural on a quest for information.

Indigo Prophecy blurs the lines between video games and cinema and introduces a completely engrossing experience not yet offered by other games,” boasted Atari Marketing VP Marc Metis. “Indigo Prophecy’s riveting storyline and innovative cause-and-effect gameplay should make it one of the sleeper hits of the year.”

Fortunately, we won’t have to wait that much longer to find out. The game has gone gold, and has been zipped off to the press for mass production. We should be lucky enough to see it in stores come September 20th, but then you probably knew that if you were looking at our game page with all that that info and all those tasty screens and movies, right? Right?

Given that Quantic Dream’s last effort, Omikron was certainly ambitious but under-realized, we’re hopeful that the goodly Mr. Metis is right; a sleeper hit would allow the Paris-based developers to keep making games like this. We’ll have more once we’ve had time to digest the final review copy.

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