The Wheelman is Out
Atari and Reflections see if the fourth time's the charm.
Published: March 14, 2006
It's probably no secret that we haven't been a fan of Reflections Software's games in a while. The Driver series took a serious nosedive after the first amazing game, and most figured the series was fairly dead in the water. Never underestimate the tenacity of British developers committed to grafting a physics system to a destruction model that puts so-called driving sims to shame, nor a French publisher in dire need of a good, solid hit. Both have poured far more into the fourth entry to the series than you'd expect, and, amazingly, it's looking like they might make a recovery.
“Driver: Parallel Lines goes beyond the typical driving video game by delivering a cinematic experience reminiscent of a Hollywood-style action movie, coupled with a dual-era storyline, revenge, and an incredible soundtrack that is unparalleled,” claims Rick Mehler, Director, Marketing, Atari, Inc., Comma. “As the game returns to its roots of non-stop driving action, Driver: Parallel Lines also takes the genre one step further by incorporating Reflections’ top-notch driving physics that will both challenge and exhilarate gamers.”
If you've been following our coverage of the game, you'd already know the game spans two eras -- the funk-heavy 70s and present day, and all because the TK, the game's main character, was thrown in the clink to rot for 28 years. All that hard time softened the poor guy, and now he just wants to pet puppies and serve ice cream to little kid-- oh, who are we kidding, the dude wants revenge. The fact that the game will support both time periods with an awesome soundtrack sure doesn't hurt things.
We, sadly, have been buried under a mountain of games (stupid March, why you gotta bring us down), but we'll have final impressions of a preview build of the game in a day or two, and a full review shortly after that. Check back soon!
“Driver: Parallel Lines goes beyond the typical driving video game by delivering a cinematic experience reminiscent of a Hollywood-style action movie, coupled with a dual-era storyline, revenge, and an incredible soundtrack that is unparalleled,” claims Rick Mehler, Director, Marketing, Atari, Inc., Comma. “As the game returns to its roots of non-stop driving action, Driver: Parallel Lines also takes the genre one step further by incorporating Reflections’ top-notch driving physics that will both challenge and exhilarate gamers.”
If you've been following our coverage of the game, you'd already know the game spans two eras -- the funk-heavy 70s and present day, and all because the TK, the game's main character, was thrown in the clink to rot for 28 years. All that hard time softened the poor guy, and now he just wants to pet puppies and serve ice cream to little kid-- oh, who are we kidding, the dude wants revenge. The fact that the game will support both time periods with an awesome soundtrack sure doesn't hurt things.
We, sadly, have been buried under a mountain of games (stupid March, why you gotta bring us down), but we'll have final impressions of a preview build of the game in a day or two, and a full review shortly after that. Check back soon!
