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Driver: Parallel Lines

  • Players: 1
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: RP

The Driver Details

Atari's got the word on the story and gameplay elements of its next action driving title.
Author: Kyle Sutton
Published: December 22, 2005
On the eve of E3 2005, Atari dropped the ball in announcing the award-winning Reflections Interactive was already toiling away on a fourth installment in its once-revered action driving franchise, Driver. The tentative title soon developed into Driver: Parallel Lines, and while the publisher's fiscal reports ballparked a release date of first half 2006, it wasn't until today that details concerned the game's plot and gameplay were further clarified.


"While returning to its roots with adrenaline-pumping Hollywood-style car chases and unprecedented vehicle dynamics and physics, Driver: Parallel Lines will offer fans a whole new intriguing storyline that is full of twists and surprises," assures Gareth Edmondson, Studio Manager, Reflections Interactive.

The game is actually divided into two playable eras of New York City, the former of them set in the 1970s. The man with the plan is TK, an 18-year-old driving prodigy whose prowess behind the wheels is backed by a growing reputation and brash arrogance. Everyone from street hustlers and small-time crooks to the racer boys and shady crime figures has TK for hire, and at the top of his game, he lands a gig with a group desperate to see the end of one of the biggest players in the city's underground scene. The plans have been made and with TK secured as the confident getaway driver, success is certain. That is, until a devastating double cross puts the once-eminent TK behind bars for 28 years.

Now it's 2006. A near thirty years in the slammer have hardened TK into a surly bastard just ready to even the score. With the driving skills he's retained, it's time to retake the streets and take out any competitor that stands in his way.

Parallel Lines throws players into a free-roaming rendition of New York City, with over 35 missions to take on with nary a load screen. Vehicles can be juiced up and used in Hollywood-rivaling chase scenes, giving the incredibly realistic driving physics a chance to shine.

TK is back on the streets come spring 2006, when Driver: Parallel Lines hits shelves. We'll be sure to relay the deets as they come our way.

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