A Truly Special Awakening
Dante’s back with an all-new version of Devil May Cry 3, and trust us, you’re going to want it.
Published: January 3, 2006
Okay, so maybe we poo-pooed Devil May Cry 3 for being too freakin’ hard, and maybe we regret that juuuust a bit in light of seeing how many people wrote us hate mail and pointed out that everyone loooooooves Ninja Gaiden for being so hard. Everyone, except us. The problem was, shelling out $50 for something that actually punishes you for playing isn’t a smart investment.
Now twenty dollars on the other hand, now we’re talking. None of us in the office minds forking over Mr. Andrew Jackson in return for a gaming experience that can make us better (even if it means we already spent more than that on replacement controllers and plaster for that DualShock-shaped hole in the wall), and luckily that’s exactly what Capcom’s offering now that DMC3 has made it into the Greatest Hits library.
All it takes is selling 400,000 copies and being out for more than nine months, but you’d be surprised how many publishers won’t make that cut or aren’t willing to drop the price of the game to around $20. Not Capcom, though. They aren’t afraid to make their games irresistible. We're not just talking about a new, impossibly tempting price point for DMC3, but a whole new version of the game, still bargain priced.
Devil May Cry 3: Dante's Awakening Special Edition may actually hold some kind of record for the most verbose title for a bargain-priced game in the PS2's Greatest Hits library, but Capcom has crammed an incredible about of goodness into that $20 price point (fine, $19.95), including a fully playable bonus character in the form of Vergil, Dante's twin brother, complete with his own "Dark Slayer" fighting style that can be leveled up like Dante's styles.
Also added is Jester as a proper boss fight (the plain vanilla version of DMC3 only saw him in cutscenes), a tweaked difficulty (yay!), a turbo option that increases the already insanely fast game speed by 20%, a more forgiving continue system that lets you continue from either the exact point where you died using gold orbs instead of the original yellow ones -- unlimited times -- or use the older checkpoint continue system.
For the truly twitch-happy, a Bloody Palace Mode with almost 10,000 levels of enemies to off will test survival skills, and a Movie Mode unlocked from the start makes watching some of the best parts of the game, the cinemas, far easier.
All this nummy goodness will be available come January 24th and for the magic price point of less than $20. Now even all our bitching and moaning won't be enough to keep you from playing. Y'know, because we're soooo convincing in those whiny reviews.
Now twenty dollars on the other hand, now we’re talking. None of us in the office minds forking over Mr. Andrew Jackson in return for a gaming experience that can make us better (even if it means we already spent more than that on replacement controllers and plaster for that DualShock-shaped hole in the wall), and luckily that’s exactly what Capcom’s offering now that DMC3 has made it into the Greatest Hits library.
All it takes is selling 400,000 copies and being out for more than nine months, but you’d be surprised how many publishers won’t make that cut or aren’t willing to drop the price of the game to around $20. Not Capcom, though. They aren’t afraid to make their games irresistible. We're not just talking about a new, impossibly tempting price point for DMC3, but a whole new version of the game, still bargain priced.
Devil May Cry 3: Dante's Awakening Special Edition may actually hold some kind of record for the most verbose title for a bargain-priced game in the PS2's Greatest Hits library, but Capcom has crammed an incredible about of goodness into that $20 price point (fine, $19.95), including a fully playable bonus character in the form of Vergil, Dante's twin brother, complete with his own "Dark Slayer" fighting style that can be leveled up like Dante's styles.
Also added is Jester as a proper boss fight (the plain vanilla version of DMC3 only saw him in cutscenes), a tweaked difficulty (yay!), a turbo option that increases the already insanely fast game speed by 20%, a more forgiving continue system that lets you continue from either the exact point where you died using gold orbs instead of the original yellow ones -- unlimited times -- or use the older checkpoint continue system.
For the truly twitch-happy, a Bloody Palace Mode with almost 10,000 levels of enemies to off will test survival skills, and a Movie Mode unlocked from the start makes watching some of the best parts of the game, the cinemas, far easier.
All this nummy goodness will be available come January 24th and for the magic price point of less than $20. Now even all our bitching and moaning won't be enough to keep you from playing. Y'know, because we're soooo convincing in those whiny reviews.
