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Conflict: Global Terror

  • Players: 4
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: M

The Conflict Heads to Stores

Global Terror has finally been deployed to a game shelf near you.
Author: Sam Bishop
Published: October 6, 2005
The Conflict have always been like the tag-along little brother to bigger squad-based shooters like SOCOM, constantly tugging on the coattails and trying desperately to show it had what it took to deliver a little third-person shooting of its own.


Finally, it looks like the series is starting to grow up a bit. Conflict: Global Terror will sport a new graphics engine, new physics with rag-doll effects, more input form military advisors, locales that are real political hotspots, better environmental interaction, better enemy and squadmate A.I. and a new aiming system that eschews the auto-aim for something a little more realistic.

As the same four man counter-terrorist unit from the first Conflict, it falls to the unit’s stars – Bradley, Connors, Foley and Jones – to confront the growing global threat of a group of ODESSA Nazis known as March 33.

Conflict: Global Terror expands on the popular Conflict franchise that has sold more than two million units in the United States alone,” announced Christoph Hartmann, 2K Games’ Managing Director. “Conflict: Global Terror provides a compelling gaming experience with an all-new graphics engine and intense online co-op play.”

We have high hopes for what Conflict could end up becoming, but we’ll just have to wait a few more days for the full review. Check back then.

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