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echochrome

  • Players: 1
  • Vibration
  • Widescreen
  • Multitap
  • Eyetoy
  • Disc: 1
  • Digital Control
  • Analog Control
  • Pressure
  • Headset
  • Network
  • Save Size
  • Progressive
  • Online
  • ESRB: E

echochrome Puzzling PS3 and PSPs Everywhere Soon

A demo to wrap your mind around.
Author: Warren Stallworth
Published: April 23, 2008
PlayStation.Blog, the official PlayStation blog, is blowing up with news about echochrome demos. Kumi Yuasa, the Associate Producer of the project, jumped on to let readers know that the PlayStation 3 and PlayStation Portable demos would hit the PlayStation Store in force on April 24th, 2008. Grab the PlayStation 3 via the PlayStation Network and the PlayStation Portable via the PlayStation Store on the PC.


echochrome is just one of those games that makes you scratch your head when you first see it. It's inspired by a lot of MC Escher artwork, and if you don't know who that is then you've been living in a cave for the last hundred years or so. Some of the simplest graphics grace the screen but the puzzles are addictive little jaunts that make you really appreciate what game designers can bring to the table when not hamstrung by technology. It boils the very concept of a game back into its most primal form.

In echochrome, the player guides a mannequin across the level, being careful not to let the little guy fall off, by tilting and rotating the level. It all sounds so simplistic but it's one of the most ingenious games to hit any system in the last decade.

The echochrome demos give a brief tutorial on how to play, so players don't feel overwhelmed after the download. The full echochrome game releases in May and both systems will get 56 exclusive puzzles to call their own (112 unique levels combined). Players will also be able to create their own echochrome puzzles and share them with friends or the world at large.

It's not that there's not great talent out there, as echochrome clearly demonstrates, but that the industry at large is so busy pushing for technology that we haven't even pushed the boundaries of game design yet. Thankfully, echochrome is proof that something so simple can not only be so much fun but can change your entire way of thinking.

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