Year In Review: 2011
2011 was so three weeks ago. With a sober attitude (and constitution), we wax poetic on the year that was supposed to be the year of PlayStation.
2011 was so three weeks ago. With a sober attitude (and constitution), we wax poetic on the year that was supposed to be the year of PlayStation.
We sit down and talk about our time with the Battlefield 3 Beta as well as our hopes and fears for the final game.
Lead Programmer and Arcade Fighting Champ Mike Zaimont talks to us about his work on Skullgirls.
We kick off our week of Deus Ex: Human Revolution coverage with the inside scoop on our exclusive visit to Eidos Montreal's office.
If YOU feel violated after this episode, just think of how the writers behind "The Jackal" feel. Answer: They feel nothing.
Take a trip back to this year's Electronic Entertainment Expo as we talk to some developers about their next game.
It feels like only a week ago that we were pulling people off of ledges.
Back from the dead (and by a smattering of requests), we bring you yet another podcast. This installment: Mel Kirk from ZEN Studios! [Update]: Win Marvel Pinball and Captain America table DLC!
E3 2011 may be done, but our thoughts on their biggest announcement, the price and some of the new features for the PlayStation Vita, are far from settled.
Can't decide what free games to choose from the PSN Welcome Back Program? Let us help.
Sony has been through quite a lot of trouble this generation, and 2011 hasn't been that much better. Now that we know our personal info is compromised, our editors weigh in on the touchy subject.
The art director for Deus Ex: Human Revolution shares insight on cyberpunk, anatomy, and texturing furniture.
Is the next step in fighting games going back to square one – and, if so, at what cost?
Peering into the depths of (next year’s?) Xbox 720 and PlayStation 4 from a development perspective.
The 3DS, Dragon Age 2, and DLC? Oh, my!
One category: Game of the Year. One true contender. Nobody else stood a chance.
Five questions, five answers, one very special guest. Simple as that.
Rock-n-roll legends never die – they just fade away. Or something like that.
The many answers of Five questions – continuing “The Five Days of Five” with a little statistical analysis.
Five games, five memories. Simple as that.
“Five days of Five” continues with a reflexive examination of gaming’s highest points, both past and present.
Five questions and five answers in five days. Simple as that.
We sat down with Matt to talk about his involvement in Kaos Studios, his goals for Homefront, and how sound is better than visuals... at least, in our opinion.
Does sequelitis and oversaturation ruin the best gaming lineup of the best year in gaming?
RIP Guitar Hero – and what the hell is wrong with Visceral Games?
Five questions, five answers. Simple as that.
Red Faction fans: we've got some more insight on Volition's new third-person shooter. There will be destruction -- fear not!
Or: How Sony decisively lost the handheld wars.
Sizing up Alan Wake and StarCraft II and taking Halo: Reach and Limbo to task.
Lambasting Sony and taking on dudes with beards in videogames
In the religion of videogames, Nintendo is Shiva - the destroyer and the creator, the omega and the alpha. But is it in that order? Great Scott!
Five questions, five answers. Simple as that.
Heading for the hills in the fallout from the Spike Videogame Awards “megatons.”
Features Editor Marc N. Kleinhenz is obsessed with snow, both real and virtual. In order to at least circle in on comprehending his obsession, we suggest following him down a twisted rabbit hole of Freudian self-psychoanalysis. Or in short: an editorial.
MediaMall offers a great way to ditch your cable bill…
Get some great gift ideas for the PlayStation gamer in your life with our 2010 holiday gift guide!
Five questions, five answers. Simple as that.
Master Chief and Peter Molyneux versus Donkey Kong and James Bond versus Sly Cooper and some expensive car. Fight!
And two turntables and one microphone.
Kaos Studios' Dave Votypka sits down with us for a brief chat about Homefront.
Five questions, five answers. Simple as that.
We sat down with God of War: Ghost of Sparta's game director to talk about his career, the future of Ready at Dawn, the PSP2, Kevin Butler, motion controls, 3D, and, of course, Ready at Dawn's upcoming game.
Looking back with some of the greatest PS2 journos.
Concluding the celebration.
Celebrating ten years in ten days.
Infatuated with the Xbox 360's controller layout? Power A has you covered... with a few caveats.
Jim Lee sat down with us and answered a few questions about DC Universe Online.
Could Halo's – and Call of Duty's – sales undermine everyone else's success?
Five questions, five answers. Simple as that.
The gang's all here – in threeeee deeeeeees!
Sam Bishop calls into Dave Clayman's podcast for a talk about things existing.
Celebrating 15 years of PlayStation goodness.
Post-scripting the latest and greatest PlayStation happenings. Now with more editors!
Moving into the future – and beyond.
We chatted with Steve Papoutsis, the executive producer on Dead Space 2 about multiplayer, story challenges and Isaac suddenly finding his voice.
TotalPlayStation, GameXplain, and IGN join forces to take on the high cost of (online) gaming.
Five questions, five answers. Simple as that.
To walk among the giants in the clouds...
Facebook, motion controls, and modern warfare. Oh my!
Technology be damned! WE SHALL OVERCOME!
Looking to inject a bit more Snake into your workout? Oh, Sony's got you covered, and they've got a little surprise in there too.
PS3 Slim feeling a little short on USB ports and card readers? Power A can help... with some caveats.
Five questions, five answers. Simple as that.
Debating, contemplating, and enumerating Kinect, Move, and the Wii.
We spoke to Konami about the rebirth of one of their classic franchises.
Sick of your controllers running out of juice? Maybe this will help...
Five questions, five answers. Simple as that.
We chat with Harmonix to get the straight poop on just what's different the third time out.
Frak it, we're doing it recorded and taking forever to edit and upload it!
The Behemoth, developer of Castle Crashers and Alien Hominid, took some time to talk with us about their upcoming PSN release. Find out inside where they've been hiding all this time.
Video games can never be art. So what?
Sick of trying to chat with your friends using the on-screen options but don't want to move up to a full-blown USB keyboard? Sorry, the Text Link Remote's probably not the solution.
Just how difficult was it to bring Kratos to the PS3? We sit down with the game's director and producer to get the straight poop on what may well be the most heavily anticipated game of 2010.
Helps you pretend to be a Pretender!
The TPS team gets together to tell you of their hopes and predictions for the current year and the future of PlayStation.
We finally get to go hands-on with Sony's motion controller, but how did the Move's debut treat us?
Four little bits of plastic will change the way you play games forever... if you can learn to love them, that is.
We sit down with the Kiwi composer behind Shatter and quiz him on everything from Daft Punk to, yes, Lord of the Rings. Plus, we've got five copies of the game and the soundtrack to give away. Click to find out more.
The FragFX finally has some competition, but how does Bannco's wireless take on a keyboard/mouse/controller hybrid stack up?
Splitfish improves on a good thing, but have they done enough?
Universal indeed.
Oh, c'mon, what you do think we're going to say? Buy one. Now.
Sony's newer PSP model breathes new life into their little wunderportable.
Has Splitfish found the magical sweet spot between keyboard/mouse and a console controller? We take a peek to find out.
We take a look at why the gaming industry has its limits, and what happens when a game goes too far.
We sit down with localization producer Nobuaki Taguchi to talk about the latest release in the Dynasty Warriors series.
The French mega-publisher is more than just Tom Clancy games, you know. Here's how they prove it.
Quite possibly the most impressive tri-platform showing in history just happened. Here's the skinny on everything shown and announced.
The Big S is bringing out the big guns. We take a little peek at their news-filled day and offer a closer look of some of the PlayStation-related lineup.
We plug Activision with a handful of (repetitive) questions about how the move from the Wii to the PS2 is going.
While the PlayStation 3 has a number of obstacles to overcome, its biggest problem comes right from within; the Cross Media Bar interface. Before Sony can improve the existing PlayStation Network, they may have to completely rewrite the XMB first.
With new PlayStation 3 and Wii shipments expected to arrive in stores this weekend, all eyes will be on Sony to come up with enough units, and on consumers as they make their final purchasing decisions before Christmas.
Find out exactly what goes into making a theme park-based "party game with social interaction." Get the scoop from the PR side of things first, then delve into info straight from the development team (which is why the parts start over).
Curious to know how the next massive RPG from Level-5 is shaping up? U.S. Producer Nao Higo has the answers.
We sit down with Rebellion Entertainment and get their take on taking Neversoft's brutal portrayal of the Old West and making it portable.
The Original Trilogy is getting LEGO-ized -- find out what's going into this Force-driven sequel from the team that made it. Be sure to check back for a new diary each month!
Sony has a chat with their own 2nd party development team, Guerilla Games, to help spi--errr explain some of their upcoming PSP spin-off's tasty new features.
Would you like to know more about Ninja Theory's system selling PlayStation 3 property, pre-assembled by the folks at Sony? Well okay, here ya go!
We sit down with the man behind euphoria and endorphin to find out exactly how animation is changing on next-gen consoles.