Posts Tagged ‘PlayStation 3’



Of Trophies and Troubles

Wednesday, July 2nd, 2008

You may have seen our story recently on the recent firmware 2.40 update and all the (potential) deliciousness it brings. We actually shied away from going all-out on pimping it because we were told from multiple dev sources that it was very much a foundation for stuff going forward. I even personally tried to tell forumgoers elsewhere that it was something that was going to take time to really gain traction.

The reality of what 2.40 adds to the PlayStation 3 experience is something that isn’t exactly tangible from the get-go. Yes, you have custom soundracks. Yes, you have Trophies, which to me is huge because rather than an arbitrary number, you now have that and an RPG-style level. Why the hell this is more engrossing to me than GamerPoints has actually caused me a bit of concern. There is quite literally zero difference between the two in the grand scheme of things; it’s still just a number, but something about the idea of “leveling up” based on grabbing Bronze, Silver and Gold trophies is, admittedly, intoxicating.

We don’t even have a full-fledged game yet patched (at least at the time of this blog) that supports the idea of the “Platinum Trophy” (you get it for earning all the Bronze/Silver/Gold Trophies, and it gives you, in effect, an “experience boost” for nailing ‘em all). But I want it. I don’t even know why I want it, but I do. It’s the RPG nut in me, and duplicative though it may be toward Microsoft’s Achievements, something about it being not another number yet, yes, still another number amazes me.

But 2.40 isn’t perfect. It went well for most of our systems, but Warren’s machine has bucked and decided to restart at random times. Still other tales persist on forums across these here tubes that tell a far more frightening tale: PS3s are getting bricked. We’ve contacted Sony, but not after all this rabble has eased a little, to hopefully get an official comment on things (we’ll let you know when we know).

It does seem that this is an issue commonly tied to people that opted to go the very route that Sony had allowed and upgraded their hard drives. In many cases, this includes the 40GB folks, which, aside from the Metal Gear Solid bundle, have already had to suffer no PlayStation 2 backwards compatibility if they wanted to play someting other then PS3 and PS one games. The (relatively) meager storage space was also a reason to throw another hard drive in there.

It does seem the solution so far is to just insert the normal system-ready hard drive back into the PS3. Things update (begrudgingly, if my 30 minutes of literally constant rebooting and searching for an update to Super Stardust HD are any indictation), but we’ll get an official word from Sony here soon… I hope.

Mandatory Installations Are Killing My Mojo

Saturday, May 10th, 2008

Mandatory installs are the bane of my current generation gaming existence. They are the reason I turn off my PlayStation 3 in disgust and play antiquated systems.

I was under the impression that console gaming was the essence of true plug-n-play. My Dreamcast does it, my PlayStation does it, even my Wii does it. I put a game into my system, I turn it on, and it loads up. Why is it that my PlayStation 3 doesn’t do this? Why is it when I buy a game, I have to sit through an installation period as if I’m loading up a PC game for the first time? This is not plug-n-play and it’s not console gaming. It’s a monster that doesn’t belong in my living room.

Excessive installation time, as well as what I’ve lovingly dubbed “gigabytitis”, or sucking up great amounts of hard drive space, are two of the biggest problems with mandatory installations. Devil May Cry 4 sports a grand 20-minute install, which is over the top and leans on the high side of the scale, but the average still takes 5 minutes, time I could be going through the mandated tutorial most games force upon the user these days.

But space is the greatest concern, given the fact that the 40 GB PlayStation 3 is the only SKU on the market. Between the demos on PlayStation Network, the purchases I’ve made from the PlayStation Store, and random media bits, my 40 GB of space is nearly gone. There soon won’t be enough space to play games that require a certain amount of free space just for caching, such as Heavenly Sword and Oblivion. The benefits of Blu-ray’s extra space is moot when I have to install more than 10% of the game’s assets from the 25 GB disc to my system.

But I don’t have issues with just the mandatory installations themselves; I also have problems with the fact that I can’t browse the rest of my PlayStation 3 while it’s happening. I’m completely at the mercy of the great PlayStation Installation God, and I don’t like it. Mandatory installations not only waste precious time I could be using to press Start through all the menus and logos at the beginning of every game, but I’m forced to sit by the wayside as my $400 contraption entertains itself with the 1s and 0s spilling off the deliciously blue tinted disc in its drive. If this device is truly the media hub of my living room, and Sony wants it to act as such, then it needs to function like the laptop sitting three feet away from me on my coffee table that let’s me surf the internet, chat with friends, read email, and play other games while still installing programs of my choosing.

There is one saving grace to all of this: the PlayStation 3’s hard drive is easily upgradeable. The fact that at least 20% of my total hard drive space will be spent on mandatory installations (and more if I choose the right selection of games) isn’t enough, but all the other media will strip the drive of space in no time. However, it’s a breeze to put a 500 GB SATA hard drive into the PS3, and one of the booklets included with the system even walks you through the process (you’re still be under warranty, afterwards). But that doesn’t excuse mandatory installations, since no cosole gamer should ever be forced to upgrade a piece of hardware just because they want to play a few games and make a few purchases from the wonderfully provided PlayStation Store.

What should be done about mandatory installs? Don’t make them mandatory. If I choose not to have the speediest load times in my games, that’s my choice. And if I want to install it, tell me what’s being installed, be it textures, levels, music, or whatever else the developer deems important to enhance my gaming experience. But under no circumstances should the developer force the installation on me (like they do now) or keep the installation information a secret (again, as they do now).

Changing mandatory installations would go a long way to ridding the headache of purchasing a new game and not getting the chance to play it until an hour or more after you pop it into the machine. But since its easy to force the installation on the end user, it’ll become a crutch that many developers use to smooth out the game experience without knowing how it ultimately affects the consumer.

Wishing for it to change is a pipe dream, I know, as mandatory installations are here for the foreseeable future. Obviously, in the case of games like Grand Theft Auto IV and Devil May Cry 4, it’s not hurting game sales, since gamers will put up with anything to get their hands on the latest and greatest titles, but it is hurting goodwill and becoming a constant complaint among the very audience likely to buy these products. One thing Sony can’t afford to sour is good will and, maybe, if enough voices rise up in unison over this issue, they’ll see how big of a problem mandatory installations are for any of the current (or future) SKUs on the market. With how responsive Sony has been with issues concerning their customers, perhaps that will get things changed. And any change can only be good change.

Happy Fun List Time: Top 10 PS3 Games of 08…ish.

Sunday, April 27th, 2008

If ever you’ve wanted to know the sure-fire sign that it’s a slow news day or there’s a need to fill some space with cheap content, you need only look for a Top ____ List. Top 10, Top 100, Top Boobies, Top Explosions… Yes, they’re sometimes (okay, often — okay, usually) pointless bits of fluff, but this one is different. Why? Because… uh… well, because it has lots of pretty pictures! Also, despite the title, it’s not really Top anything, it’s just our ramblings about what makes us giggle like schoolgirls with excitement.

No, in all seriousness, it’s important because for the past year and half-plus, the PlayStation 3 has been the industry whipping boy and only most of it is self-generated. Thing is, every Sony system takes about two years to get its shiznite in gear and start properly rocking. The only difference this time is that Sony has competition from two different sides and both are doing some things better. So how do they turn things around? Simple: G-A-M-E-S. Software is the key to providing initial attraction and maintaining it into the long term.

Surprisingly, though, both of the other systems either haven’t really talked about what they have coming for this year beyond a select few titles or simply don’t have much right now to show. Sony, on the other hand, is poised to rock a serious block o’ awesome throughout most of this year. Sure, some of these games might slip, but at least as a value proposition, this is what gives the PS3 some serious rallying power.

10. Grand Theft Auto IV

Niko Got Some Mitts, Yo Explosions Imminent Online Girder Knifefights in T-Minus One Week

Were this a popularity list, all ten entries would be GTA IV. It’s that big. There will not be a more significant game than this one, be it because of the inevitable controversy, the sheer amount of awesomeness burned onto the disc or the fact that people will likely be sharing their experiences with the game for years to come. The only game that will top GTA IV in raw hype will be whatever follow-up Rockstar ends up making. Speaking of hype…

9. Metal Gear Solid 4

What Gay Undertones? No, Seriously, What Gay Undertones? Yessssss

Again, if we’re just talking hype here, MGS4 could probably claim its own list. The fact that every person we’ve talked to that has finished the game talk about it in a kind of hushed reverence should say a thing. Will be it amazing? Oh yes — the only question is how amazing?

8. WipEout HD

Pandas Are The Future LSD Visuals, Also The Future Hexes. Future.

Who would’ve thought the MotorStorm a modified version of the Formula One CE Engine was this flexible. Not only does WipEout HD look amazing (especially the new living equalizer that is Zones Mode), it also runs like a dream in bullet point-friendly 1080p/60fps. Just like WipEout games should. The fact that we’re capitalizing that E should show just how big a fan of the series we are, but don’t worry. After playing the bestest HD anti-grav racer ever, you will too, just watch.

7. SOCOM U.S. Navy SEALs Confrontation

Archway... Of Doom! A Street... Of Peril! A Guy Shooting... At DANGER!

Ahaaa, but the PS3 isn’t quite done with kicking out the brown straight to your peepers just yet. No, there’s still trrrstststsss to kill In the Name of Freedom with SOCOM Confrontation. Sure, the single-player part of the series may have hit a peak a while back, but the online is still one of the franchise’s biggest draws. With Confrontation, all that pesky offline stuff is ditched for a pure multiplayer experience that’s… well, considering we only got a peek almost a year ago, we’re gonna go ahead and say with a bit of faith that it’s going to be fun.

6. Home

\ You Too Can Watch Resident Evil Trailers Alone! This is Where You Come to Talk About How Awesome You Are at Digital Sports

Laugh all you want, buddy; Home is more than just a Second Life clone. Sure, there’s all the chatting/customization crap, but this is also the portal to 3D representations of your Accomplishments in games. Yes, virtual trophies are our reason for looking forward to a graphical chat room. But hey, it worked for Gamerscores, right?

5. Resistance 2

You might notice there’s no link to a game page with tons of screens and movies here like there is in the titles of all the other games. Why? Because Insomniac Games hasn’t been kind to gift us with pretty, pretty pictures of their new epic yet. So why is it on the list, you may ask? Because, silly person, the first game was rad-tastic and with the promise of 60-player online multiplayer, a completely separate 8-person co-op campaign, a full single-player game and all the crazy ass advancements that Insomniac has been making to their core engine, it would take a miracle for the game to not blow us away. So there.

4. MotorStorm 2

Oh, hey, another game without pictures? All these words are starting to get in the way, we know. Here’s the difference, though: we’ve got video of this one. G’head, click the title of the game there and check out the teaser trailer under the Movies link. See if that doesn’t just make your pants just a liiittle bit tighter. Don’t worry, it’s probably just the end of the trailer. Probably.

3. Killzone 2

Pew Pew! Pschewwwww! Splurrrt!

Words can’t properly describe how technically impressive Killzone 2 is. Not even still pictures can illustrate just how close Guerilla Games came to the infamous CG trailer (yeah, that one). Luckily, we have a trailer of it just for you, at the link just above. Honestly, we don’t even care if the game turns out good (okay, we care, we do), those visuals are going to justify HDTVs all over the place.

2. LittleBigPlanet

YESH Stop. Collaborate. Listen. Branding. Awwww...

Truly, there may never be a more “awwwwww”-worthy game on the PS3 in its entire lifespan. Not only is LittleBigPlanet contender for Game of the Year already (and we’ve only played like an hour of it so far), but it represents a grab-the-bull-by-the-horns approach to embracing and channeling user-driven content like few games ever can. The charm is undeniable. The freedom is incredible. The creation of giant levels filled with blocky penis-like shapes will be unstoppable.

1. How to Destroy Your Credit in One Year: The Game

Ah, the most gripping and visceral of them all. The one game on this list that will stand head and shoulders above all else. Yes, kids, it’s The Game… of Life. This list, Sony-development-heavy though it may be, really only represents a sliver of what the PlayStation 3 is going to get that already registers as a 7.8 or higher on the Awesome-O-Meter. There is a ton of incredible content not only on the PS3, but on just about every system out there this year, which means that the greatest battle of all will be on our poor, defenseless bank accounts.

They will be drained, oh yes. They will be drained.

Agree with our made-up list? Disagree? Want to just call us a bunch of doodie-heads? Fine, Sport, hit our fancy new forums and made with the name-calling. Just make sure you do it with lots of extra, pointless words. It’s the TPS way!

Cease and Desist: Killing the Fan Dream

Saturday, April 26th, 2008

Crono

Is it wrong for fans to remake older games?

I thought about this after learning the outcome of the Chrono Resurrection project a few weeks ago. Despite being relatively four years late to that party, I’m admittedly a huge role-playing fan, and I sharpened my teeth on many Square Co. Ltd. classics on both the Nintendo Entertainment System and the Super Nintendo Entertainment System. Final Fantasy, Final Fantasy II US, Final Fantasy III US, and Chrono Trigger were staples of my early years, so imagine my excitement regarding a re-imagined Chrono Trigger using an updated 3D engine.

That was the essence of the Chrono Trigger Resurrection project. Back in 2004, a talented group of individuals got together and asked “What would Chrono Trigger look like if updated for the modern PC?” With a custom built 3D engine that “…runs on GameCube, Xbox, and PC…,” the Chrono Resurrection group set out to craft one of the finest looking examples of fan remakes ever conceived, taking ten key sequences from Chrono Trigger and updating them for the modern audience.


Chrono Trigger Resurrection was set in a fully 3D world, with lighting, shadows, fantastic camera work, and the same Chrono Trigger charm that fans of the series have come to expect. But with a project this huge, it’s only a matter of time before it began garnering attention from all over the globe. After all, Chrono Trigger was one of the greatest games for Super Nintendo and one of the most cherished RPG experiences the world over. The fact that a “dream team” of developers, artists, and sound composers crafted it is icing on the cake. How could something this massive be kept secret for long?

With that in mind, the Chrono Trigger Ressurection project was fully underway, but little did they know that the dark cloud of Square Enix Co., Ltd was hovering on the horizon. In September 2004, Square Enix Co., Ltd issued a “Cease and Desist” order and the project was shut down soon after. The team scattered to the proverbial winds but not without strewing their work across the ‘net, sharing everything they’d created, aside from playable code. In that way, all of the team’s hard work would live on as one of the greatest achievements in the name of fan remakes.

Guardia in full 3D

But was Square Enix Co., Ltd right in asking the team to cease the project? Was the Chrono Trigger Resurrection team wrong for wanting to recreate ten of the most memorable sequences that Chrono Trigger had to offer? Considering it was non-commercial, with only the Gamecube and Xbox ports being internally playable when all was said and done, was it necessary for Square Enix Co., Ltd to step in?

Forgetting the fact that Square Enix Co., Ltd repackages all of its older content and, besides Final Fantasy III and IV for the Nintendo DS, leaves virtually the original experience untouched, what would lead the company to call for the cancellation of Chrono Trigger Resurrection? Would it be that Square Enix Co., Ltd wants to redo Chrono Trigger as a 3D world all their own? That would be nice, but it’s unlikely.

There’s a fair amount of politics surrounding anything Chrono related. The primary developers associated with the project have either left Square Enix Co., Ltd. or work under their own companies in association with Square Enix. You could fill a landfill with the amount of paperwork it would take for a re-imaging to get underway. Even with tidbits dropping once every few years concerning a possible Chrono Trigger sequel (Chrono Cross is widely considered an extension of the universe and not a true sequel to Chrono Trigger), nothing has yet to materialize. The best fans could hope for is an update of the holy grail of all things Chrono.

Magus

But it goes beyond Square Enix Co., Ltd. As the industry pushes forward with better technology, it’s becoming more expensive to craft the AAA experiences core gamers require. If a company like Square Enix Co., Ltd wants to re-release a previous franchise, then it’s easier, and less expensive, to re-release it with all previous assets intact than to re-imagine these assets. If Square Enix Co., Ltd. wanted to re-imagine those assets, then they would turn to portable systems. A redone Chrono Trigger, or any other popular franchise that has yet to find life in the latest generation of consoles, would have to be on the PlayStation Portable or Nintendo DS.

That’s assuming that major corporations want to attempt a repackaging. More often than not, companies cancel intellectual properties that don’t succeed. We have only to look at Clover Studios, which was forced to shutdown, and Capcom for an example of that. Though Okami was finally released on the Wii, the idea of a sequel or a higher resolution re-imagining for the PlayStation 3 is virtually out of the question. And what if fans wanted to create a non-commercial remake of it for PC? Capcom would most likely issue a cease and desist order, even though it would be highly unlikely that the release of the non-commercial fan remake would hurt Capcom’s potential sales for a true, developer sponsored canon remake.

Magus lair with Crono showing his stuff

Where does that leave us then? It leaves us with IPs that fans create messageboards about, trade valiant tales of victory over, and write fan fiction about that have yet to get either sequels or developer remakes. When fans wish to continue the adventure with characters that they’ve grown to love, where else is there to go?

So are fans at fault for wanting to create remakes of groundbreaking game series? If major corporations won’t do it, and as the physical game machines and physical media of the respective games dwindle in number as time goes by, are we supposed to forget these experiences? Are cease and desist orders really warranted when all fans wish to do is play the games that brought them into the industry to begin with? We’ll never know, honestly, but that still doesn’t stop us from wondering what Crono would look like with a nice splash of normal mapping and the processing power of a quad-core CPU behind him.

The End of Time

Is Console Gaming Dead or Dying?

Saturday, April 5th, 2008

Hello fellow Total PlayStation readers and welcome to what I hope is the first of many weekly blogs about all things gaming, Blu-ray, and Sony related!

You may know me as Senior News Editor Warren Stallworth, the same guy who brings you daily updates on all things PlayStation. Well, it’s a little known fact that I’m also something of a Community Manager around these parts and part of that community management is putting a little something on this here blog page every now and again. We’re shooting for weekly updates, Saturdays being the most opportune day of the week to jot down some thoughts. I plan to stick to that schedule and give you guys something to read while you’re busy blasting, racing, or questing with each other on the weekends.

I wanted to open with a little something about myself but I figured that would be boring to read. I’m just like any other gamer out there: started gaming at a young age with my console of choice (Nintendo Entertainment System was my drug back then), toyed a little bit with online gaming before the MMORPG explosion, and fell in love with Sony around the middle of the PlayStation 2 era. I like to write (obviously) and I like gaming, so I figured I’d try combining the two and that led me to TPS.

Now that introductions are out of the way, we can get to the real meat of this entry: the future of console gaming. I’ve recently been having discussions with fellow gamers about how much gaming they get to do in a typical week. My peers are all over the age of twenty-five, so we have families and other obligations, and many times gaming gets pushed into the background. Some of my peers haven’t played their consoles (old gen or new gen) in weeks or even months, while others get an hour or two a day. Since graduating college or high school, none of us have been able to do marathon sessions like the old days.

As for myself, I play games for review. With my busy schedule, I typically play one game a week and unwind with a little World of Warcraft on the weekends. I still don’t put in any marathon sessions and I have a back catalog of games that truly are a closest of shame. I’d rather not think about all of the RPGs I’ve started and never finished.

Allow me to go off on a tangent for a moment; what I have to say is relevant to our discussion, I promise. It’s no secret that Sony won the next generation format war. Blu-ray is king… well, if you don’t count DVD. This works in Sony’s favor, since HD TV adoption rates will pick up sometime after February 2009 and folks will be looking for a fancy HD Disc player to hook up to their new fancy HD TV. Granted, if the PlayStation 3 doesn’t come down in price, that won’t be flying off the shelves the way PS2 did for those folks who wanted a DVD player, but at least Sony will do well for themselves with standard Blu-ray players. But therein lies the problem… if PS3 isn’t the AV equipment of choice for next generation players, will the mass market snatch it up the way hardcore gamers do?

Why is this important? Because, as a mobile society, we’re spending less and less time in front of our TVs and more time on the road with friends, commuting to work, or traveling. We’ve traded in our land lines for cellphones and our desktop computers for iPhones and laptops. Wouldn’t that also mean we’ve traded in our consoles for portable devices? Maybe.

A quick glance at Japanese sales charts quickly reveals the reality of that statement: Nintendo DS has sold more in its short lifetime than PlayStation 2 sold over the course of its seven years. The greatest console system of all-time was beaten out by a portable system that still hasn’t run out of steam. People are getting their gaming fix in smaller, bit sized pieces. Granted, that’s Japan and not the United States or Europe, but when the North American NPD’s reveal that Nintendo DS handily sells upwards of 500k a month during the slow season, something has to be up.

What of the PlayStation Portable? It’s selling. In fact, it’s picked up steam in Japan as the multimedia player of choice. People aren’t spending time in their homes watching media, they’re on the subway or out and about doing it instead, which means they aren’t buying PlayStation 3’s to either watch or play that media.

There are other factors involved and we would be here all day if I listed them. But portable gaming is becoming more important than console gaming. I believe this generation, regardless of how any company wants to paint it, will be far smaller than either of the previous two. To the vast majority, consoles just aren’t that important anymore.

But of course console gaming isn’t dead and that’s not what this is about. Did movie theaters die when home video tapes were introduced? No. But it changed the way Hollywood pushed film. More movies are either going straight to video or spending less time at the box office so the studios can capitalize on DVD sales. It doesn’t marginalize the box office, but it makes it seem a little less important than it was in our grandparents time.

So I pose a question to all of you: how often do you play your console systems and how often do you play your portables? Let us know and have a pleasant weekend!