Archive for the ‘Downloadable Content’ Category



[Editorial] DLC: The Devil Likes Cash

Tuesday, March 29th, 2011

Long ago, when PC gaming was still king, the best games would often get expansions that cost a fraction of the full-game price and offered a brand-new campaign or set of levels. Truth be told, those things still exist, although the popularity and distribution methods of PC gaming have changed quite a bit over the years. Back then, though, console gamers were left out in the cold more often than not when it came to extra content; we simply didn’t have the technology to easily deliver that content, nor the integrated hard drives to allow for easy assimilation into existing games.

Times have changed pretty radically, however, and now most people have high-speed internet connections that make the 14.4 modems of the past absolutely archaic, and new consoles come packed with enough storage space to hold dozens of full games. But expansion packs still haven’t made their way to consoles with any sort of regularity, and with the new focus on high development costs and yearly iterations of franchises, I’d say we won’t likely ever see them again. Instead, the flavor of the day is the ubiquitous downloadable content (or DLC, as it has become colloquially known).

I’m not sure any innovation in gaming has distressed me as much as the advent of DLC. I fully understand the need to bump the standard price for a retail game from $50 to $60, given that after 15-plus years at the former price point, we were due for an increase, especially since development costs have risen exponentially (and haven’t been offset by the rise in sales and popularity for videogames). I don’t even mind the extra $10-$30 that gets tacked on for “special editions” as long as they offer something tangible, like a collectable lunch box or other knick-knacks. What kills me is the DLC that you are almost forced to buy to get the full game experience, which often ends up pushing the final cost of the game to $100 or more. It’s a very transparent cash grab by greedy publishers, and it is slowly pushing me away from console gaming.

In the interest of fairness, not all DLC is evil. There are a number of different types of downloadable content, and some developers/publishers use this new medium in the proper way. Let’s take a look at the various types:

1. DLC that adds sizable content that takes place outside the vanilla game, yet integrates well into the existing world. The prime example here is the Fallout series, which has received numerous, excellent add-ons that are purely optional but very well-crafted.

2. DLC that provides trinkets and items that are purely cosmetic additions and are not necessary for the full game experience. See the Ace Combat series for an over-the-top example of this type of content.

3. DLC that provides trinkets and items that drastically alter the balance of the game by providing overpowered weapons or armor to the user. In a single-player environment, these are optional and probably nice for those that struggle with completing the game, but in a multiplayer scenario, they can destroy the competitive balance. The Dead Space series is a good example of this. Often this type of content is offered as a pre-order bonus from various distributors.

4. Map packs in first-person shooters. Occasionally these are provided for free, but more often than not, they cost $15 to add four or five new maps into the rotation for online games, and they are pretty much a requirement for anyone that plans on playing the game regularly. Popular titles can see the release of three or four of these packs, pushing the price of the game into triple digits if you want to keep playing. Check out any Call of Duty or Halo installment to see this.

5. Increasingly popular is the “online pass” that comes with every new copy of the game, but requires a $10 fee to get online with a used copy. Electronics Arts has championed this particular type of DLC, with everything from Madden to the recent Need for Speed: Hot Pursuit. Blame GameStop for this one.

6. DLC that was once part of the final product but was then stripped out at the last minute (but left on the disc) so it could then be sold later at a premium price, often day-and-date with the release. Many times, the story will feel incomplete and have notable gaps if you haven’t bit the bullet and bought into the “extra” downloadable content. Mafia 2 and Dragon Age 2 are prime examples of this practice.

I certainly have no issue with the first type. Fallout 3 and Mass Effect 2 were given additional life by the steady release of fully-fleshed-out and interesting content that came out over the course of a year after the release of the main titles. One could easily spend dozens of hours with just the stock game and never feel like he was missing out on a thing; the extra content was there for those who loved the universe and felt like they wanted to explore it more. I absolutely support any developer who wants to go this route.

I find I have varying levels of distaste for the rest of these scenarios, though. If someone wants to spend good money on horse armor or on having all the cars in Burnout: Paradise unlocked for her so she doesn’t have to play the actual game, well, I might not be into it, but I ‘m not going to get all up in arms over something that doesn’t affect me. Map packs are something that does bother me; oftentimes, these packs are just rehashes of maps from earlier entries in the series and, thus, don’t require much effort on the part of developers – and even the ones that are entirely new seem like they should be priced a tad bit more reasonably. They also serve to fracture the online community, since you can’t play with those that don’t have the new content, and once a game gets older and the online presence starts to die out, such a schism can essentially break the experience for folks who don’t want to invest another $45 in a title they already plopped down $60 for.

The “online pass” is something I understand the need for, but, at the same time, I can’t help but feel like I am being punished for the greed of GameStop (and, now, Best Buy). I fully understand developers’ frustration at used game sales sucking up all of their profits – they obviously don’t get a dime for GameStop’s second-hand wares – and I also understand why stores push so hard for consumers to purchase the used version, given that their profit margin is so much larger. But punishing the end user for this seems a little disingenuous. I pity the poor fool who is convinced he should get a game used at GameStop for $5 off the retail price, only to get home and find out he needs to pay another $10 to play the game online, something the employee likely didn’t mention during the sale. Poor Joe SixPack now has shelled out $5 more than a new game would have cost to get a dinged-up version (often in a generic case) through no real fault of his own, other than ignorance.

But the scourge of all gaming is the now-almost-standard practice of yanking content from a full game and forcing people to pay extra to get the remainder of the experience. I find this to be shady, insulting, and even a bit unethical. This is almost always a publisher choice; I am willing to bet most developers don’t want their games hacked up, especially knowing that many players, since they will never purchase the DLC, will be left with an incomplete experience and vaguely resentful feelings. The latest Prince of Persia offering was sold without a real ending, which was there when the game was developed but which was pulled after someone decided that they could get another $10-$15 out of innocent consumers by selling it a month later. The truth of the matter, sadly, is that most people finished the game, got disgusted with the lack of resolution, and never picked up the DLC – and, thus, were turned off of the series. Any time DLC is included on the disc itself, it’s an extra slap in the face. There is no reason other than pure greed to lock out that content, especially when it is already in the player’s hand. I personally will never pay one red cent for any of that content, and I refuse to support any publisher who wants to go that route. Unfortunately, with the major companies, this approach seems to be turning into the standard rather than the exception, and I honestly feel it is ruining gaming.

I don’t expect any of you to join me in my boycott, but just remember – if you support the wrong sort of DLC, it will only become more prevalent, so much so that, one day, our $60 will just buy us a game engine. If you actually want something to do in that world, be prepared to turn over your bank account details to EA and Activision.

[Editorial] Dragon Age 3: Legend of the Troll-slayers

Monday, March 28th, 2011

There’s an old saying about pleasing some of the people some of the time…

The highly anticipated – and highly advertised – sequel to Dragon Age: Origins, Dragon Age 2, was released on March 8th, 2011…much to the dismay of some of its “fans.” Apparently, a sect of the more vocal constituents of the preceding game have cried out to the Maker in agony, struck by despair at their sense of betrayal for receiving a game so horrible, it cannot be played. At least, if Metacritic.com’s own user-created reviews are to be regarded as a fair and balanced response to the sequel. Yes, the internet is always an excellent source for objective criticism.

But what’s strange is the vast difference in response from the critics’ reviews and the user reviews on Metacritic. Surely, the occasional fan will take umbrage at a game in a way that differs from the popular critical response, or even the majority view of other users, but Dragon Age 2 plays an unusual role here. The critical Metascore for the game is an 80/82/83 (360/PS3/PC), while the user scores are 4.3/3.8/4.3; it would be enough if only a handful of people reviewed the game, but there are a total of over 5,000 user reviews for this title alone! This kind of response for videogames is actually more common on Metacritic than you might think – for example, Call of Duty: Black Ops has an equivalent critic-to-user difference of an average of 30 points (using Metacritic’s critic-based scoring). But for a title like DA2 to receive this kind of blog-flogging from its prior supporters seems strange considering developer BioWare’s commitment to producing games with its fans in mind.

So, why all the hate? Is this game so terrible? Apparently, in this case, it does depend on who you ask. The venom that has been spewed forth – especially on BioWare’s own messageboards – about feelings of the title being “garbage,” “a failure,” and even the “death of the series” are extreme, to say the least. But this seems to be more the case of those vocal few who view the internet as an outlet for extreme opinions, rather than those who have assessed the game on its own merit. Considering the majority of these opinions surfaced in short time after the launch of the game, one wonders just how much critical attention the outspoken “fans” truly devoted to this title.

Perhaps some (if not most) of this is due to the antagonistic relationship outspoken gamers have with sequels. Some resent publishers for producing sequels, claiming that they are produced simply to capitalize on the success of their predecessors. While this is true (after all, why make a game you intend to make no money on?), these same individuals fail to recognize that many games now have the capacity to tell an interactive story far beyond the scope of games of yore. And these same games – and their corresponding stories – develop and grow with time. Sequels (and DLC, to an extent) are the extension of that philosophy.

To be fair, the game is not without its share of shortcomings. I wonder who the architect of Kirkwall was, and his obsessive compulsion to design each cave, warehouse, or Hightown mansion in a uniform way, much less the interior decorators, who furnish each home with frighteningly similar paintings, chairs, et cetera. Or, perhaps, the unusual amount of dropped equipment that the player will likely never use, especially with regards to armor. And I still chuckle when I visit the Viscount’s manor and hear the canned background speech from one poor soul who apparently has been forced to wait to see the ruler of the city for over three years, if the game’s chronology is to be believed.

But for all its idiosyncrasies, the game is a triumph of episodic gameplay, in its own way. The massive collection of quests gives the player a variety of different residents of Kirkwall to interact with – and sometimes kill and loot. Moral choices and lasting consequences are still as ubiquitous in Dragon Age 2 as they are in many BioWare games, but now the end results of your actions are more clearly defined in many cases, giving the player the freedom to direct the story better than its predecessor did. The combat system is fast and dynamic, the tactics portion of combat is more accessible and meaningful (with the addition of cross-class combos), and attributes and abilities are more balanced and multi-functional than before. And not once did I have to backtrack to a shop before completing a quest to sell loot, simply because I was “too encumbered” (take that, Fallout 3!).

One of the best moments you can appreciate how much detail has gone into the “streamlined” art direction of the game comes when you compare the detail between the different races and characters in both games. Elves and dwarves especially look more distinct from their predecessors’ counterparts, giving them a visual personality. But no other race has undergone such drastic alteration as the Qunari. Now endowed with horns, and a stone-like fleshtone, they remind me of what design choices went into the Klingons of Star Trek after their first appearances on the television series. But to truly see the difference, you will have to encounter one of your former companions. After I met up with one from the first game (no spoilers), I was amazed how much more animation and detail went into his (okay, little spoiler) appearance this go around.

Where DA2 shines the most is in its intricate story. According to lead designer Mike Laidlaw in the foreword for the strategy guide (beautifully designed by Piggyback Interactive), the development team “jokingly used to pitch [Dragon Age 2] as ‘two archdemons stapled together to lead a super Blight!’ Perhaps you can see why [they] wanted something different.” While this is apparently lost on some so-called “fans” of Dragon Age: Origins, the story is the beginning of an exciting epic, much as the Assassin’s Creed series has bravely adopted.

This game explores a rare place in the fiction of any game, one where politics and intrigue play out around the Champion of Kirkwall’s heroics. Quests and interactions with the major players in Kirkwall are some of the most fascinating moments in any role-playing game. Between the ruling Viscount Dumar, the Fereldan refugees (of which Hawke, the protagonist, is a member), Knight-Commander Meredith, and the Arishok – a figure who leads his people through the harsh tenets of the Qun – DA2 is stuffed full with moments of tension and believable characters with identifiable motives. The underlying parallels between conflicts of religion, race, and government in the game are almost painfully recognizable in our own modern world, only previously hinted at in Origins, now explosively relevant in the context of its sequel. To see these comparisons made in the fantasy world of Thedas makes for some intelligent storytelling that requires its audience to draw their own conclusions.

In the end, Dragon Age 2 is, in many ways, much like the entertaining supporting characters that ally themselves with Hawke. Like the saucy pirate vixen Isabella, it is a tarnished beauty; already in its short life, it has endured wildly varied support and extreme – and unfair – condemnation. Like Fenris, former Tevinter Imperium slave and fugitive, it has fought against the trappings of its former life, and been attacked for daring to live in a way different than the unfair expectations posited upon it by its users. And, maybe like Anders (imagine Malcolm X as a mage), I, too, rally to defend this enjoyable title from unfair persecution, and enjoy DA2 for what it is – a fun game.

[Editorial] Turning the Tide

Wednesday, February 2nd, 2011

The Xbox 360, it goes without saying, is my default system of choice in the current generation. It was the first 256-bit console to launch, it offers superlative online services, and, for at least the first few years of its release, it offered better versions of multi-platform releases (particularly in regards to anything from Electronic Arts, which mainly amounted to The Orange Box in my non-sports gaming collection) – all reasons which made the decision an obvious one, a literal no-brainer.

Which is not to say, of course, that I have ignored the PS3’s software – Uncharted is easily one of the best games to arrive this generation, as are the ingenious LittleBigPlanet and the masterpiece Heavy Rain – or ever failed to rave about the big black box’s absolutely stellar downloadable library, which includes the likes of Echochrome, Pain, and Everyday Shooter (if Halo Wars is the game that I literally have not been able to put down this generation, then ES would easily be my wife’s. We have an affliction, I know). I have always, since my youngest days as a gamer, deliberately collected every (major) console to have access to its roster of exclusives, even going so far as to beg, plead, and torture my parents to purchase the Sega CD for the (now-dubious) likes of Sewer Shark and Night Trap; it’s strictly in the confines of multi-system titles that I’ve favored, usually irrevocably so, one of my babies over the other(s), not unlike Jehovah with Cain and Able.

But something strange has been happening over the past year-and-a-half or so, starting slowly at first but now quickening at an almost exponential rate: I am buying the PS3 version of games, when and where applicable, over the 360. For Batman: Arkham Asylum (August 2009), it was the exclusive downloadable content; for Assassin’s Creed II (November ‘09) and Brotherhood (November ‘10), it was the ability to connect to the PSP game and previous console entry, respectively; for Dead Space 2 (January ‘11), it was the inclusion of a better-looking and -playing version of Extraction (September ‘09), a game I already own on the Wii; and for the upcoming Portal 2 (April ’11), it’s unquestionably the Steam support, something that Microsoft could never allow with its current configuration of Xbox Live. At this rate, I have little doubt that at this year’s E3 presser, Sony will provide me with another two or three games I’ll have to scratch off of the Xbox list and hastily scribble in under the PlayStation column.

Despite my parents having always told me, at every available opportunity, that I was a special boy growing up (the last time, in fact, was just last week), I have to imagine that there are scores of gamers out there that are just like me, that, though it would be near-impossible to make them flip their default settings, they can certainly be motivated to deviate from it, and deviate from it quite often. Though it’s still unlikely that the PS3 will be able to out-sell the 360’s install base by generation’s end next year, there is certainly the very real possibility that Sony will be able to steadily and diligently chip away at Microsoft’s lead, eroding its foundation and doing much to level the playing field at the start of the 512-bit cycle of consoles. Then again, maybe not – I am that sick gamer, after all, who just has to buy the collector’s edition of a title whenever it’s available, whether it may contain a statuette of in-game characters or a deluxe art book or just some fancy packaging. (I’m doubly afflicted, I know.)

There’s also the small problem of MS seeing both revenue and gamer chic slipping through their fingers, one digital drop at a time. Announcing that all Call of Duty DLC would be timed-exclusive to the 360 was a significant step in the right direction – of getting the exclusives pendulum that Sony openly mocked at the beginning of this generation and now has fully embraced to swing back in its direction. Although Sony will shortly have the entirely new venue of NGP-PS3/PS4 connectivity available to it, building upon Ubisoft’s AC example (and, of course, Nintendo’s – with the Game Boy and numerous home consoles – before that), it should be battening down the hatches in anticipation of Microsoft’s inevitable counterstrike.

Although this current generation may be (finally) starting to cool down, the larger battle is just warming up.

PlayStation Post-script #4: MNK’s Crystal Ball(s)

Wednesday, December 29th, 2010

Predictions! Get your predictions here! What will the distant and scary year of 2011 bring – Wii HD? PSP2? Announcements for the Xbox 720? And just what the hell is that damn PSPhone that everyone keeps flapping their damn gums about?

We know. Oh, yes, we know… and that is half the battle.

The other half is a good start.

Oh, yes, it is…

Parjanya Holtz
Senior Editor

Everyone who has been working with and/or for TPS at some point in his or her “career” knows that Marc N. Kleinhenz not only is a hopeless Nintendo fanboy (who sprawls within the realms of a bewildering love/hate relationship with Sony), but he’s also a witch and, henceforth, proud owner of a mysterious crystal ball. To put this into some context, MNK has both successfully predicted that by 2012 California won’t be smart (safe) to live in (which, understandably, is part of the reason why he abhors the idea of living in the Sunshine State so much) and spoiled the next Twilight movie for half the staff. (Except for Aram and Andy, who both had already read the book.)

So, why are we gathering here for yet another group discussion? The answer is simple: Marc likes to see us make fools of ourselves. While he knows what’s going to happen, we speculate wildly on what the new year will have in store for our beloved videogames.

With Sony celebrating the PS3’s fifth – and Microsoft, the 360’s sixth – birthday in 2011, one would think that this hardware generation is about to begin losing its momentum. However, one quick glance at the PS3’s (scheduled) lineup for next year should make every Sony fanboy dance his own name. So what do I predict besides Sony delivering the system’s strongest list of games to date? How about the PSP2 and the PSPhone? Both make absolute sense looking at the most recent developments on the market(s) (the PSPhone will go up against the iPhone, and the PSP2 against the 3DS), plus all the rumors and “leaked” images of both systems popping up on every blog these days pretty much confirm that it won’t be long until we will hear of both. E3 2011. Any doubts?

My other “major” prediction is the surprise unveiling and release of a new independent property that will be exclusive to the PS3. All of Sony’s new IPs have become major successes, and I wouldn’t be surprised if they felt comfortable enough to give a studio like Ready at Dawn a shot at creating an entirely new franchise that’s once again exclusive to the PS3. Actually, thinking about the talk I had with Dana Jan [the God of War: Ghost of Sparta game director], I am pretty convinced that it’ll be them becoming Sony’s next big second-party PS3 developer.

I also predict the unveiling of a Wii HD, which will likely be less of a successor and more of a fully backward compatible “pro” version of the current generation Wii — actually quite similar to Sony’s and Microsoft’s redesigns, but with a few more system-enhancing hardware upgrades. The Wii 2 will probably not be unveiled before E3 2012, alongside the PS4 and Xbox 3.

What do you guys think?

Marc N. Kleinhenz
Features Editor

There will be no Wii HD. Nintendo is following a traditional, old-school philosophy with their systems – just one per generation, thank you very much – and they’ll jump right to the Wii Too (yes, I really do think it’ll be called that). It’s more than likely that Nintendo will “announce” it at next year’s E3, just as they tipped their hand in regards to the Revolution and its Virtual Console at E3 2005, with a full blowout at and release for ‘12. Whether or not the Xbox 720 ships the same year is unknown, although extremely likely.

Another prediction: all three next-gen systems will launch with cameras to complement their packed-in motion controls (and, possibly, their pack-in traditional controls).

One last one: at least a quarter of the 2011 PS3 exclusives, such as The Last Guardian and, just possibly, SOCOM 4, will get delayed until ‘12.

Kyle Heimbigner
Staff Writer

I see The Last Guardian actually finally coming out in 2011. I think we’ll see a lot of it at E3, and then it’ll have a Christmas release. But, yeah, ‘11 is looking to be what ‘10 should have been for Sony. The first half of this year was strong, but Sony’s Christmas has been very disappointing – unless you wanted the PlayStation Move, and even then you are still waiting until 2011 for the good motion games. LittleBigPlanet 2 will be the game everyone talks about next year, too, I think, along with Killzone 3. Most likely, though, LBP2 will get all of the attention – until Uncharted 3 comes out. There is really nothing from Microsoft next year that really makes the 360 stand out like Sony’s lineup of games does.

Aram Lecis
Señor Editor

My first prediction is that there is no way it will be called “Wii Too.” That’s way too clever for Nintendo. It will actually be called SDNES, for Super Duper Nintendo Excrement System.

While I do not think we will even see a reveal of a new console in 2011 (maybe from Microsoft, but even that I sorta doubt), I think Paji is right on with the PSP2 for sure. Maybe there will finally be the PSPhone, but even if such a thing does come to pass, I see it going the way of the Microsoft Kin, and I’d be amazed if it did as well as an N-Gage. Sorry – iPhone has that platform on lockdown, and Droid picks up the slack for those nonconformists that now hate Apple as some big, faceless conglomeration that must be stopped (oh, how the tides have turned).

Game-wise, things look a little grim for 2011 right now. Yes, there is a spate of sequels to highly regarded games, but there is a dearth of new IP, and that makes me a sad gamer. I’m not denying that there can be excellent sequels, but you are still just playing a refinement of an existing game, and as I am an aging product of a society that celebrates short attention spans, it is very hard for a sequel to keep me gripped or get me excited. Still, there are always a few surprises that come out of nowhere to be really good games (like Darksiders in 2010), so I’m betting there is something out there. I am excited about Twisted Metal, which clever readers will point out is another sequel… but when you haven’t put out a full console game in almost 10 years, then a sequel is okay.

My only other thought is that we will probably see a decline in the 3D push by late in 2011 (and perhaps motion controls, too), barring someone coming up with an actual “killer app” that makes 3D (and motion) anything more than a gimmick that adds nothing to the gameplay. I’m probably wrong, but I should be right.

Sam Bishop
Editor-in-chief

Oho, I want to get in on this!

I’ll steer clear of new hardware predictions (though the PSP2 is real and the PSPhone is a PlayStation device only in our clever little naming convention-making minds and is an Android device first with the option to play select downloaded PlayStation titles), but I’ll insist this will be the last full-blown year where everyone’s still fully committed to their home hardware (okay, maybe just MS and Sony). We’ll likely see the best-looking, most refined, and most expanded game concepts of the generation in 2011, with 2012 serving as sort of the swan song for our lovable black brick. There’ll be a price drop to $200 to get hardware sales moving at a pace deserving of easily the most impressive year in terms of sheer software output.

3D has definitely become something of a pratfall for Sony. While I love that games are leading the content charge (seriously, I think there’s, like, 20 times more 3D games than there are TV programming and Blu-rays combined), it’s clear that the tech cannot be bolted onto an existing engine and just left at that. Games need to be made for 3D first, and ideally with Move thrown in there, too, to properly show off an interface that uses all the space in front of the player in more than just waggle ways. I think we may see some interesting experiments in both tech, but until they’re standard in the PS4 and every HDTV out there is also a 3DTV (which will absolutely happen in the next few years), it’s a tough sell for all the performance hit and extra dev time it would take to make a “real” 3D game. I fully expect someone like Kojima to really do it all justice in the next few years, and I can’t wait.

I’d say most of the stuff hitting with definite dates already (like Uncharted 3) will stick to their dates. The Last Guardian is very likely an early 2012 game. I just don’t see it making it this year, but E3 is going to be insane. There’s still a lot of stuff that’s unannounced so far (like Lightbox’s Warhawk follow-up), and there will definitely be a full hardware reveal of the PSP2, so I’m pumped. I don’t mind all the sequels right now; this is the point in every hardware cycle where devs leverage the experience and continued refinements to their engines to make the games rather than the tech, and I think we may see plenty of games with the numeral three after them hitting, but they’ll be hands-down the best of their franchises.

When we start to head into new hardware next year (and that’s 2012, at the earliest), that’s the time for devs to start creating new IPs, and Sony has shown that its first-party studios don’t mind making huge leaps into something new. For now, I’m happy to just enjoy the continued price breaks and advances to familiar gameplay and franchises that the end of a hardware cycle entails.

Aram Lecis
Señor Editor

I WANT MY NEW GAMES YOU SHUT UP!

Sam Bishop
Editor-in-chief

I WANT THEM TOO BUT I ALSO WANT STARHAWK AND G-POLICE AND COLONY WARS AND OH GOD I CAN’T STOP TYPING IN CAPS SOMEONE HEEEEEEELP ME!

(Also, yeah, the PSN has sort of emerged as its own half-platform, and that definitely seems to be the most fruitful germination point for new ideas – and that’s not a bad way to do it, really. Less risk, possibly better rewards.)

Marc N. Kleinhenz
Features Editor

I actually think we’ll see a $199 PS3 (and, of course, Xbox 360) at the end of next year, as opposed to ‘12, but – hey – I was wrong about a price drop for the Wii this year, so who knows.

If we don’t see cheaper systems this coming year… then when will the manufacturers introduce the 512-bit systems? Unless, of course, they all take the PS2 route, with the first several years of the new generation being slightly eaten by a more-productive-for-longer older gen?

Sam Bishop
Editor-in-chief

I’d honestly be surprised if we didn’t see E3 announcements of $200 and permanent bundles for the rest of the gen. Any extensions to current prices could be an attempt to offset R&D costs, but, most of the time, that’s all sunk in the hopes of getting it all back over the course of that gen.

Basically, it’s my guess that if prices hold past the middle of this year, tuck in for at least another full year of the current hardware. And, honestly, as much of a spaz as I am about new hardware reveals, I’m okay with a few more years. Let ‘em work out those motion control kinks to see what works and what doesn’t before we end up just grouping them into the next gen by default.

Daniel Hemsath
Features Freelancer

2011 and the future of gaming… let me peer into my crystal ball… I see… goldfish. Oh, wait… this is a fishbowl.

Seriously, though, I’m sure Nintendo will release an HD system, and I’m inclined to agree that it will be backwards-compatible with Wii games (GameCube, who knows) and feature a camera. It seems a little less “revolutionary” than the Wii was, in light of recent motion-gaming advances, but I suspect that Nintendo will embrace the audience introduced to gaming with the Wii, and still surprise us with a trick up their sleeves. The 3DS is already confirmed for 2011, but I think it’s going to be less successful than the DS was – until the inevitable price drop. It seems like too many “non-gamers” see the DS as a toy, not an interactive media device, like an iPhone. Parents won’t shell out $300 (or even $250) for a device that might make their six-year-old throw up; apparently, they might weigh the consequences if it were cheaper, I guess.

Back when the PS3 dropped in price to $300, I was dumbfounded. I couldn’t figure out how they could afford to do it. I heard they were losing money on every system made. So a drop to $200 sounds crazy – but videogames are a dynamic market. Technological advances come up with memory, production, etc. so fast that I doubt Sony really is losing money on the production of their consoles at this time. So, maybe, it’s not so implausible. For anyone who’s been holding out, $200 is the magic price. Heck, $300’s still a steal.

PlayStation Phone – knowing Sony, it’s guaranteed to release next year. Early reports suggest that it will be modeled after (or crafted from the bodies of) the PSP go, which isn’t surprising. After all, Sony has a way of reusing its technology until it catches on; take UMDs and their progenitor, the MiniDisc. But as for the PlayStation Phone’s audience? With iPhones, Droids, and even the Windows Phone 7, the market’s not just saturated, it’s underwater. Can the PSPhone remain competitive – or even dominant – in its arena?

And as far as the PSP2 goes, I’m sure we’ll see it in 2011, albeit as a holiday release. (Wouldn’t that be something?) I’m interested in seeing what really sets it apart from its competitor, aside from being very pretty, I’m sure. I’m honestly hoping it will push for a sophisticated DLC-oriented library, a la “apps,” or other Media Go-styled content; I believe that this is the future of portable gaming, not cartridges the size of postage stamps you’ll lose in-between the cushions of your couch.

And Microsoft? Sure, there’s Gears 3 and Forza 4 (which I’m sure will be Kinect-enabled and big sellers), but what else is there? Is Microsoft really that confident in Kinect that they feel they can coast on it? I can’t even see any significant Kinect games coming out next year that make this accessory a “must have” for 2011; even Child of Eden (which looks slick) is a bit niche. And while I don’t believe that we’ll hear of an Xbox 3 (or 720, depending on preference) or PS4 next year, I’m sure holiday 2011 will determine Microsoft’s future role in gaming – for better or worse – depending on which audience they embrace and which audience they take for granted.

Sam Bishop
Editor-in-chief

Just to chime in one last time on some of this, the PS3 was still losing just a few bucks per unit sold when the Slim dropped at $300, but this was quickly corrected and Sony has been making a profit on the system more or less since it launched. If they do drop to $200, it’ll likely be because they were able to move to a new fab size and maybe squeeze more into less space. Then again, at this point, they really can’t afford to slip any more. The PS2 is dead. The PSP is dead in the States, and the PS3 is chilling in a distant third here, too. I think any future pricing moves will be reactive rather than proactive, but I do still think we’ll see a $200 system. The software isn’t just there, it’s everywhere, so really the only thing holding back consumers seems to be the relative price difference versus the other systems. As long as that barrier is there, no talk of bundled Move controllers or Blu-ray playback is going to knock it down in consumers’ eyes. Two hundo certainly would.

And again, on the PSPhone (sorry I brought it up again), remember that it’s a Sony Ericsson device, not a Sony Computer Entertainment one. It has PlayStation functionality in limited download form, but it’s not a PSP and likely won’t carry the PlayStation name. Sony needs to keep that as pure as possible leading up to the reveal of the PSP2 around E3. The phone may do well (the Xperia devices have been doing okay, I believe), but it shouldn’t be judged by the same metric as normal PlayStation hardware. It won’t get that push, it won’t get that reveal, and (hopefully, in Sony’s mind, I’m sure) it won’t pull focus from the real PSP successor that’s waiting in the wings.

Parjanya Holtz
Senior Editor

Yeah, I think Sam pretty much has it figured out regarding the PSPhone. They want the PlayStation name out there tied to their Ericssons so those will do better, not the other way around. It’s more a marketing coup than a real noteworthy PlayStation release. (Remember, the old Sony Ericsson phones all used to have the PlayStation controller logo already in there, so the interconnection is not entirely new.) However, if they do it right, Sony Computer Entertainment could actually really profit from this. Minis need a push, and in the end it might actually help sell PSP(2)s.

I still stand by my prediction for 2012 being the big year for new console announcements/releases, not 2011, and I still think the Wii HD might actually happen. Nintendo probably sees the PS2 (and especially its later years) as an indicator of how the casual market can help make a console a tremendous success, which is why they’d be stupid not to keep the Wii around for a few more years (alongside the Wii 2). A redesigned HD version might be the way to go, unless they’re afraid it would take away momentum from the Wii 2. Or is their market dominance too frail to pull off such a Sony-ish move? Either way, all three major corporations have a lot of thinking to do regarding the future of their brands. As Sony painfully had to learn, a good start is half the race.

PlayStation Post-script #3: Three PlayStations and Four Years

Monday, November 29th, 2010

It seems like just the other day when PlayStation 3s still had backwards compatibility and we wondered who would ever pay $500 or more for a console (not that many people, as it turned out), but here we are, four years after the launch of the PS3, and the little console that could has finally gained some traction and doesn’t need to have little brother syndrome anymore.

So how does the TPS staff feel about the Triple on its fourth anniversary? Do they, like me (Aram), lament the loss of some of the quirkier games we saw released regularly on the PlayStation 2? Or are we happy many of them found a home as downloadable titles on the PlayStation Network? Are there really six years left in this system, like Sony would have us believe? We gathered some of the staff around the DualShock 3-shaped conference table and pretended to listen to each others’ thoughts…

Aram Lecis
Señor Editor

Man, four years goes by fast. When the PS3 was born, so was my daughter, and much like having kids, I can’t remember what life was like before I had this black battleship. The ubiquitous console not only plays two generations of games, it has replaced the old Xbox as the media center of my world. I can watch Netflix movies, Vevo music videos, Hulu TV shows, and stream virtually any video file of my own straight to my TV with little effort. After a slow start, the PS3 is rife with great exclusive content and robust offerings on the PlayStation Store, which has become a haven of sorts for indie development houses. I’m not too ashamed to admit that the idea of Trophies is far more compelling to me than Achievement points ever were. Sony seems poised to deliver an almost unbelievable amount of exclusive content in the next six months. What’s not to love?

Well, for starters, I’m not drinking the Sony Kool-Aid when it comes to backward compatibility. I’m a subscriber to the theory that we could still have the ability to play last generation’s games – only Sony realized they could monetize those old titles again by locking us out and forcing us to buy remakes. Don’t get me wrong, I fully support remastering old titles, but we all know that it is a highly selective process, and many titles we consider “classics” will never get updated.

Which brings me to my other issue… where are this generation’s Disaster Reports and Katamari Damacys? (Yes, I realize there is a “new” Katamari game, but I am talking metaphorically, not literally here). One of the hallmarks of both the original PlayStation and the PlayStation 2 was the plethora of “non-traditional” games that graced their catalogs, many of which came from overseas. There has yet to be a Mister Mosquito or even a God Hand appearing in our stores. I appreciate that we can play most import games natively now, and I am pleased by the appearance of quirky little gems like Trash Panic and Noby Noby Boy gracing the PSN, but I miss those wacky, fully-translated titles like IllBleed. We still have time to reverse the trend, but my hopes are not high.

Parjanya Holtz
Senior Editor

I knew I was in love when I plugged in my PS3 for the first time and MotorStorm’s intro started playing. Neither my HDTV nor my surround sound system had ever been able to fully demonstrate their potential until that point. Admittedly, the Xbox 360 was a console that I only got my hands on after getting a PS3, so the technological leap from my beloved PS2 was quite the significant one.

I remember thinking, “Man, this is the future.” The irony is that it wasn’t. Sony’s online system was solid but nowhere near what the 360 offered with Xbox Live at the time. Many of the multiplatform titles were graphically inferior on Sony’s big black box, and we were told rumble was “last gen.” Fortunately, it didn’t take Sony long to realize that they had to look at what the competition was doing if they wanted to catch up – or even surpass them in the never-ending console wars.

With time, we were given the DualShock 3, Trophies, better third-party support, Netflix, the video store, and a lineup of exclusives that I think is far superior to that of the 360, and all of this coupled with the initial selling points of the PS3. There is no denying that Sony has allowed the PS3 to mature into a unique and sophisticated gaming machine that is just far more user-friendly than its competition.

But what’s so attractive is also a form of character that has grown around the system that I simply don’t see anywhere else. Kevin Butler is a pop-culture phenomenon, the PlayStation Blog has become one of the most charismatic “official” sources for gaming news on the web, and the unique option of being able to swap and upgrade your system’s harddrive any time are just a few of the reasons why I consider the PS3 the system of my choice. I truly believe that if Sony keeps up the hard work and eventually realizes that you can have both backwards compatibility and remastered originals alongside one another, the transition from the once-arrogant industry leader to maybe and arguably its most important asset is perfect. I, for one, can’t wait to see where the PlayStation brand goes from here.

Marc N. Kleinhenz
Features Editor

Well, if that brand future manifests itself in the form of PlayStation Portable Phones (PSPPs) and more wishy-washy initiatives like PlayStation Plus, I’m not quite certain that it will either be bright or that arrogant-less.

Kyle Heimbigner
Staff Writer

I didn’t get a PlayStation 3 until December of 2009, when all of the really good exclusives were out or were about to come out within the next three months or so. I had just bought a HDTV (50″ 1080p plasma <3), and Blu-ray was one of the first things I really wanted to try the TV out on. The PlayStation 3 was the only thing I could think of; I’ve always been a huge fan of Sony’s consoles – I loved the PlayStation 2 – and I had started hearing rumors of Gran Turismo 5 coming out soon (not surprisingly, I would have to wait an extra year for it!), so it was a no-brainer.

Looking at the list of exclusives, I knew I would love this system. Demon’s Souls, Uncharted 2, and Metal Gear Solid 4, at the time, were the games that really sold me. (Although I still need to give Demon’s Souls a proper play-through one of these days – I have only ever rented the game. :( ) The free online play is what sold me on the console, as well. I’ve noticed that those games whose online play is key really survive a long time on the PS3; their online communities keep going a lot longer than on the PC or Xbox 360. This was a major plus that I discovered shortly after getting the system.

Even though I originally mentioned that the strong Blu-ray capabilities were one of the top reasons for me getting a PS3, I have actually ended up only buying a handful of BR movies. With Netflix taking off big time in early 2010, along with other large streaming services providing HD content, there wasn’t a whole lot of reason to go with Blu-ray, it has turned out. The format is great, though, and I don’t see it going away anytime soon.

But, ultimately, the PlayStation 3 is such a strong gaming system that everything else is overshadowed by this fact. It just has the best exclusives available. While I am not always happy with the way Sony handles system updates and provides new features, the games are what is most important, and, in this regard, the PS3 delivers a lot better then anyone else. I’ve always been a fan of Sony’s consoles because they just simply stick to the most important aspects. Sometimes the little things get ignored by them or put aside for long periods of time, but when it comes to providing the most original game titles, they deliver every time – and that is what is really important to me when I am ready to spend my money on my favorite hobby.

Shaun Mason
TPS Mascot

The first time that I saw the PS3, I was blown away by the demos, videos, and launch lineup that looked like it was going to redefine the gaming industry. Then I saw the price, and I was definitely dismayed – while the games were going to be affordable, the launch systems were in the realm of the NeoGeo (an impressive system, technically, at the time, but an incredible failure). It felt like Sony had freely given up the dominance that they’d established over the PlayStation and PS2 years to Microsoft.

While some of the obvious gaffes, like realistic giant crabs and “Riiiiiiiiiiidge Racer!” became internet memes and cast doubt on the future of the system, Sony battled back in some of the ways it knows best – producing high-quality games. Titles like Resistance and MotorStorm were huge in rebuilding faith in the PlayStation fan community, and this was supported afterwards with incredibly solid hits over time: The Show has consistently been the best baseball series ever produced, LittleBigPlanet redefined user content, and God of War III blew users away with its storytelling.

Sony also managed to score a crucial victory in the format wars by trouncing HD-DVD and establishing Blu-ray as the successor to DVDs. Given Sony’s track record in backing formats (Betamax, anyone?), the win of Blu-ray was huge and was due, in part, to the fact that the player was central to every system. Sony gave consumers a system that could play their old DVDs but also gave them HD-quality new releases and games. The PS3 was a Swiss Army Knife that became the center of many a home entertainment system, and it’s hard to imagine sitting down and watching movies without it – whether that’s with a physical disc or streaming movies through Hulu or Netflix.

However, Sony still has done things that will make even the most die-hard fan scratch their head in confusion. While they have no problem touting the support of DVDs and Blu-rays, they completely eliminated backwards compatibility from post-launch systems. This was a huge selling point that helped Sony retain their fans over the years (and console generations) because fans didn’t feel as though they had to abandon their old game libraries. As someone that still has his old “George Foreman”-style PS3 with backwards compatibility, I will scream out my dissatisfaction with this decision ‘til my dying breath. Then I’ll come back from the grave and scream some more like a banshee.

It’s obvious that Sony decided that they could squeeze and bilk users out of more cash by offering digital versions of older games. However, there’s a large problem with this system: many of the games that are posted in the PS Store aren’t games that anyone wants to play. Personally, if I wanted to play Cool Boarders or Syphon Filter, I’d pull out my old PSX copies. But I don’t. Nor do I care about Rayman 2 or Dirt Jockey – if I did, I would’ve bought them years ago. I’d rather play SSX, MGS2, or DMC3, but those aren’t available in the Store. I applaud the repurposing of older games in collections – the God of War Collection is great, I’m sure that the Sly Collection is awesome (I’m looking forward to diving into that for Christmas), and the forthcoming Ico/Shadow Collection is sure to be unbelievable. But it’s taking far too long to produce these titles or post them on the Store for download

Another issue is that many of the games or genres that were mainstays for Sony aren’t there any longer. Sony used to host incredible RPGs and quirky games that captured the imagination of tons of gamers. Where are they? The PS Store seems to be the lone repository of these titles, like EchoChrome or PixelJunk Monsters.

Will Sony right the ship and reestablish its dominance in this generation? I hope so. Many people believe that the Move has better technology than the Kinect or Wii MotionPlus, and now that developers are starting to get comfortable with programming for the system, some of the truly unbelievable games for the console are on the horizon. However, it does seem like Sony needs a show-stopping string of games or piece of tech that Microsoft and Nintendo can’t match or equal – something that Kevin Butler could constantly Mon-Tage in commercials over and over. Since the whole “Marcus PSP” campaign seems dead, it’s time for the big VP of Everything Gaming to step up and lead the console into the gaming promised land.

Aram Lecis
Señor Editor

It really is a shame that the early years of the PS3 were essentially lost to the unexpected shadow of the Wii and the established dominance of the Xbox 360, a fate that was exacerbated by the aforementioned economically unfriendly pricing. I paid $700 for a 3DO back when it launched in 1993, but I couldn’t bring myself to purchase a PS3 until the price hit $400 – not just because I couldn’t afford one (somehow I can always find the money for something as important as videogames), but because there wasn’t a compelling console exclusive until Metal Gear Solid 4 came along. And even then, it was actually Flower that finally pushed me into purchasing one.

Since that time, my Wii has become merely fodder for my toddlers, and my Xbox 360 barely gets turned on (for which my ears thank me), as I have embraced the return to my true love, for whom I sincerely apologize for ignoring for those two years. I’m here with you on your fourth birthday, and I’ll be there for you when you turn 10 (if not you, then your newer, slimmer sister).