Archive for the ‘Blu-ray’ Category



Good Luck, Ex-Ziffies

Tuesday, January 6th, 2009

Over the past few hours, the apparent demise of EGM, Ziff-Davis Media’s last enthusiast gaming mag, has gone from plausible rumor to utterly confirmed. This was, some would say, an inevitability — print is an expensive, floundering medium for delivering the kind of info that has begun to be released on a minute-by-minute basis. A mag can try offsetting the update-any-second nature of news by working on deeper, more interesting interviews, but when competing mediums offer unlimited page count and the cost of publishing is cents rather than dollars, the incentives to go the “old-fashioned” quickly start to dry up — or at least start becoming less justifiable.

So EGM shutting down wasn’t all that surprising. After all, it would be a little crowded, but at least the 1UP Network offices would now have even more staff to help pump out the kind of features that have made 1UP one of the best places to get, well, magazine-style and -level features.

Instead, it was eventually revealed that not only would EGM be closing up shop, but almost the whole of the 1UP Network (read: 1UP, GameTab, GameVideos and MyCheats) was, effective more or less immediately, being sold off to Hearst Media-owned UGO (remember them from the late ’90s?). Worse still, the video and podcast teams were getting the axe, to say nothing of tons of friends and long-time Ziffers that were full-time editorial staff.

The longer things have gone on and the more various Twitter and blog accounts have been updated, the more it’s become clear this is a full-on gutting, meaning even more people in addition to the recent folks over at C|Net that got canned (among them one of my current roommates) will be joining the pool of job-seeking formerly full-time industry workin’ folk. I’ve been somewhat fortunate in that I have a semi-steady stream of freelance, and I’ve been living off that for going on about five years now in addition to running this site. I’m used to being broke, but with the economy in the shitter, suddenly the so-called “recession-proof” games industry seems a whole lot more prone to reacting to the bucks and fits and starts that the economy has been in the throes of for a while now.

Whenever the inevitable severence packages dry up, if a solid number of well-paying freelance gigs or full-time positions elsewhere haven’t happened, some very good friends are going to be in a very bad way. I pray this doesn’t happen, and I wish every last person affected by the Hearst buyout the best of luck in finding something new — and soon. If for some reason they’d like to blow off some steam by reviewing a shitty game here on this itty bitty site, I’ll be happy to supply it. I won’t be able to supply that much-needed cash, but sometimes it’s nice to be able to just say what you mean without fear that you’ll ruin a relationship with a publisher; you can’t lose what you don’t have!

In all seriousness, though, my prayers and best wishes are with the folks that are likely still reeling from the shock. Something tells me Steff’s is awfully packed right now…

Downloadable Media vs. Physical Media: Which is the future?

Saturday, April 12th, 2008

About a week ago, Editor-in-Chief Sam Bishop and I were having a talk about downloadable content and its future in the video game space. It’s been a hotly debated topic as of late, both in the console and PC markets, so I wanted to share some thoughts with him on the subject. What I found out is that we both view it as a completely different monster, as does the rest of the industry, I’m sure. Is download only the future or will physical media still have a place in our homes?

It’s no secret that hard drives are getting bigger and people are becoming more technologically astute, as well as internet savvy. Fifteen years ago, the internet was a foreign monster to many households, but now it’s a way of life. It’s even extended itself to portable devices, the smallest of which can barely squeeze a couple lines of text on the screen from our favorite website. But that doesn’t stop us.

As it becomes easier for us to connect to the internet, it only makes sense that it would be easier for us to get content into our homes. Enter iTunes. Though it was hardly the first, it is one of, if not THE largest of all the online music distributors out there. Ten years ago, the idea of downloading entire music albums, TV shows, and movies was a pipe dream, but now we can do it with the click of a button. And storage space is becoming less of an issue, whereas ten years ago we were forced to burn everything to CD-Rs.

Even with that in mind, there is no definitive way to get that content. Consumers can use a myriad of choices, ranging from the Apple TV, a somewhat elegant solution, to Net Flix, which also offers a myriad of choices for the consumer, but none offer the fullest range of content or ease of use that would truly help download only technology go mainstream. Plug and Play this is not.

There are also other issues, most notably those of the hardcore variety. For those who demand the most out of their equipment, HD over the net doesn’t come close to a Blu-ray Disc running in the PS3. High fidelity picture and sound is a must when one invests thousands of dollars in equipment that is meant to deliver an eyeball melting, ear massaging experience.

But, if the equipment were in place, would the physical media experience matter to a consumer who still awkwardly attaches composite cables to their brand new flat screen LCD or plasma?

Sam and I arrived at a crossroads in our discussion. He supported the idea of physical media, stating that the utmost quality, as well as the sleek packaging, will always maintain mindshare in the mainstream. There’s also the notion that, as a species, we like to collect “things” to show off. I, however, believe downloads will be the future, with people purchasing a few physical discs a year of their favorite shows, and downloading or streaming the rest.

Granted, in the current consumer level environment what I envision is far from possible. But the push to broadband, and even wideband, could change all of that.

Location also plays a huge part in the download push, as a country’s internet infrastructure will dictate whether its citizens have the necessary bandwith to download large files quickly. Asia, with its dense populations, have infrastructures that far outstrip those of the western world, mostly especially Japan. With China and India becoming burgeoning world economies, it would only make sense to provide high speed internet access that even North America might not see for another decade. Huge population centers, as well as spending habits, determines content delivery and China and India may affect that delivery scheme in the next decade.

Combined, we could see a download only push in a little under a decade. The possibilities are endless.

So what do you think, fine readers: will download only be the future or will physical media still maintain its place? Let us know!

Is Console Gaming Dead or Dying?

Saturday, April 5th, 2008

Hello fellow Total PlayStation readers and welcome to what I hope is the first of many weekly blogs about all things gaming, Blu-ray, and Sony related!

You may know me as Senior News Editor Warren Stallworth, the same guy who brings you daily updates on all things PlayStation. Well, it’s a little known fact that I’m also something of a Community Manager around these parts and part of that community management is putting a little something on this here blog page every now and again. We’re shooting for weekly updates, Saturdays being the most opportune day of the week to jot down some thoughts. I plan to stick to that schedule and give you guys something to read while you’re busy blasting, racing, or questing with each other on the weekends.

I wanted to open with a little something about myself but I figured that would be boring to read. I’m just like any other gamer out there: started gaming at a young age with my console of choice (Nintendo Entertainment System was my drug back then), toyed a little bit with online gaming before the MMORPG explosion, and fell in love with Sony around the middle of the PlayStation 2 era. I like to write (obviously) and I like gaming, so I figured I’d try combining the two and that led me to TPS.

Now that introductions are out of the way, we can get to the real meat of this entry: the future of console gaming. I’ve recently been having discussions with fellow gamers about how much gaming they get to do in a typical week. My peers are all over the age of twenty-five, so we have families and other obligations, and many times gaming gets pushed into the background. Some of my peers haven’t played their consoles (old gen or new gen) in weeks or even months, while others get an hour or two a day. Since graduating college or high school, none of us have been able to do marathon sessions like the old days.

As for myself, I play games for review. With my busy schedule, I typically play one game a week and unwind with a little World of Warcraft on the weekends. I still don’t put in any marathon sessions and I have a back catalog of games that truly are a closest of shame. I’d rather not think about all of the RPGs I’ve started and never finished.

Allow me to go off on a tangent for a moment; what I have to say is relevant to our discussion, I promise. It’s no secret that Sony won the next generation format war. Blu-ray is king… well, if you don’t count DVD. This works in Sony’s favor, since HD TV adoption rates will pick up sometime after February 2009 and folks will be looking for a fancy HD Disc player to hook up to their new fancy HD TV. Granted, if the PlayStation 3 doesn’t come down in price, that won’t be flying off the shelves the way PS2 did for those folks who wanted a DVD player, but at least Sony will do well for themselves with standard Blu-ray players. But therein lies the problem… if PS3 isn’t the AV equipment of choice for next generation players, will the mass market snatch it up the way hardcore gamers do?

Why is this important? Because, as a mobile society, we’re spending less and less time in front of our TVs and more time on the road with friends, commuting to work, or traveling. We’ve traded in our land lines for cellphones and our desktop computers for iPhones and laptops. Wouldn’t that also mean we’ve traded in our consoles for portable devices? Maybe.

A quick glance at Japanese sales charts quickly reveals the reality of that statement: Nintendo DS has sold more in its short lifetime than PlayStation 2 sold over the course of its seven years. The greatest console system of all-time was beaten out by a portable system that still hasn’t run out of steam. People are getting their gaming fix in smaller, bit sized pieces. Granted, that’s Japan and not the United States or Europe, but when the North American NPD’s reveal that Nintendo DS handily sells upwards of 500k a month during the slow season, something has to be up.

What of the PlayStation Portable? It’s selling. In fact, it’s picked up steam in Japan as the multimedia player of choice. People aren’t spending time in their homes watching media, they’re on the subway or out and about doing it instead, which means they aren’t buying PlayStation 3’s to either watch or play that media.

There are other factors involved and we would be here all day if I listed them. But portable gaming is becoming more important than console gaming. I believe this generation, regardless of how any company wants to paint it, will be far smaller than either of the previous two. To the vast majority, consoles just aren’t that important anymore.

But of course console gaming isn’t dead and that’s not what this is about. Did movie theaters die when home video tapes were introduced? No. But it changed the way Hollywood pushed film. More movies are either going straight to video or spending less time at the box office so the studios can capitalize on DVD sales. It doesn’t marginalize the box office, but it makes it seem a little less important than it was in our grandparents time.

So I pose a question to all of you: how often do you play your console systems and how often do you play your portables? Let us know and have a pleasant weekend!